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Lua TFS 1.1 Query changes.

Hultin

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Dec 2, 2008
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Hello, I'm using Znote's AAC shop system. The code is below (the talkaction to receieve items)

The error I get is with result.getDataInt(<trunk>)

What was changed in regards of how to execute SQL queries in 1.1?

Code:
-- Znote Shop v1.0 for Znote AAC on TFS 1.0+.
function onSay(cid, words, param)
    local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
    local cooldown = 15 -- in seconds.
    local player = Player(cid)

    if player:getStorageValue(storage) <= os.time() then
        player:setStorageValue(storage, os.time() + cooldown)

        -- Create the query
        local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. " LIMIT 1;")

        -- Detect if we got any results
        if orderQuery ~= false then
            -- Fetch order values
            local q_id = result.getDataInt(orderQuery, "id")
            local q_type = result.getDataInt(orderQuery, "type")
            local q_itemid = result.getDataInt(orderQuery, "itemid")
            local q_count = result.getDataInt(orderQuery, "count")
            result.free(orderQuery)

            -- ORDER TYPE 1 (Regular item shop products)
            if q_type == 1 then
                -- Get wheight
                if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
                    db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
                    player:addItem(q_itemid, q_count)
                    player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
                else
                    player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
                end
            end
            -- Add custom order types here
            -- Type 2 is reserved for premium days and is handled on website, not needed here.
            -- Type 3 is reserved for character gender(sex) change and is handled on website as well.
            -- So use type 4+ for custom stuff, like etc packages.
            -- if q_type == 4 then
            -- end
        else
            player:sendTextMessage(MESSAGE_STATUS_WARNING, "You have no orders.")
        end
    else
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
    end
    return false
end
 

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