wizinx
Well-Known Member
Thanks!
I am also very interested in this system.Thank you!
About that item info on mouse hover. This is my old tooltips system, which is now way better and really popular on many servers.
You can learn coding and make it yourself. I'll leave you a private message for 2nd option cause rules of this forum are preventing me to talk about it publicly.
DM me on Discord Oen44#3612I am also very interested in this system.
Adding rarities is very easy, editing const (or config) is enough.is it possible to add a couple more rarities to the items? (how hard is this? or should I just edit upgrade_system_const)
[2022-15-05 11:48:51.962] [error] Lua script error:
scriptInterface: [Scripts Interface]
scriptId: [C:\vcpkg\canary\data\scripts\UpgradeSystem\core.lua]
timerEvent: []
callbackId:[]
function: []
error [C:\vcpkg\canary\data\scripts\UpgradeSystem\core.lua:14: attempt to index local 'TargetCombatEvent' (a nil value)
stack traceback:
[C]: in function '__newindex'
C:\vcpkg\canary\data\scripts\UpgradeSystem\core.lua:14: in main chunk]
I'm not supporting OTServ-BR.[2022-30-08 19:48:54.033] [error] Lua script error: /home/otservbr-global/data/scripts/UpgradeSystem/core.lua
[2022-30-08 19:48:54.034] [error] otservbr-global/data/scripts/UpgradeSystem/core.lua:14: attempt to index local 'TargetCombatEvent' (a nil value)
stack traceback:
[C]: in function '__newindex'
/otservbr-global/data/scripts/UpgradeSystem/core.lua:14: in main chunk
[2022-30-08 19:48:54.034] [error] core.lua
[2022-30-08 19:48:54.034] [error]
translator has anyone done this in TFS1.5 ?
[14/11/2022 22:19:43] [Error - Lua Script - Event Interface]: data/events/scripts/creature.lua
data/events/scripts/creature.lua:45: attempt to index global 'target' (a nil value)
stack traceback:
[C]: in function '__index'
data/events/scripts/creature.lua:45: in main chunk
[14/11/2022 22:19:43] [Error - Events::load]: Unable to load creature!
[14/11/2022 22:19:43] [Error - Events::load]: Unable to load player!
[14/11/2022 22:19:43] [Error - Events::load]: data/events/scripts/player.lua:54: 'end' expected (to close 'function' at line 48) near 'return'
not correctly added (there are no errors on the server, but the client does not show information about the item)translator has anyone done this in TFS1.5 ?
Post automatically merged:
C++:[14/11/2022 22:19:43] [Error - Lua Script - Event Interface]: data/events/scripts/creature.lua data/events/scripts/creature.lua:45: attempt to index global 'target' (a nil value) stack traceback: [C]: in function '__index' data/events/scripts/creature.lua:45: in main chunk [14/11/2022 22:19:43] [Error - Events::load]: Unable to load creature! [14/11/2022 22:19:43] [Error - Events::load]: Unable to load player! [14/11/2022 22:19:43] [Error - Events::load]: data/events/scripts/player.lua:54: 'end' expected (to close 'function' at line 48) near 'return'
Startup done :]
ERROR: ProtocolGame parse message exception (58 bytes unread, last opcode is 205, prev opcode is -1): unable to create item with invalid id 0
ERROR: ProtocolGame parse message exception (58 bytes unread, last opcode is 205, prev opcode is -1): unable to create item with invalid id 0
ERROR: ProtocolGame parse message exception (58 bytes unread, last opcode is 205, prev opcode is -1): unable to create item with invalid id 0
ERROR: ProtocolGame parse message exception (58 bytes unread, last opcode is 205, prev opcode is -1): unable to create item with invalid id 0
me...Anyone working on otbr?
local text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
party:broadcastPartyLoot(text:gsub("your (bank)", player:getName():lower().."'s %1"))
Stackable items do not have item level or anything, simply ignored by the script.There's another little thing, the spears are allowed to get stacked because they're dropped with Item Level.
If the spears have different Item Level, they won't be able to stack. How can I possibly fix this?
Regards!