3876 296 23.32684% 12.92029% std::bind(&Game::checkCreatures, this, (index + 1) % EVENT_CREATURECOUNT)
2747 47142 16.53197% 9.15674% std::bind(&Game::checkCreatureWalk, &g_game, getID())
2623 26006 15.79142% 8.74657% std::bind(&Game::checkCreatureAttack, &g_game, getID())