kay
Legendary OT User
- Joined
- Apr 23, 2013
- Messages
- 1,228
- Solutions
- 12
- Reaction score
- 1,727
- Location
- 32316,31942,7
- YouTube
- TibiantisOnline
We'd like to invite everyone to our test server that has just started. For those, who don't know what Tibiantis project is: you can read about it here: Tibiantis - reversed old Tibia project - discussion thread (https://otland.net/threads/tibiantis-reversed-old-tibia-project-discussion-thread.267116/)
So long story short, I'll only note what's related stricte to the test server.
Test server is free to play for everyone, all accounts are automatically premium.
Accounts managing and client download are available under: Tibiantis (https://tibiantis.online)
Please, don't mind primitiveness of the current site, as it is still in development, being written from scratch.
Rates on TS are following:
- exp x10
- skills x10 (only on Mainland)
- mlvl x2
- mana regen x10 (10 mana points added each tick instead of 1, applies only to food regen; rings and mana fluids are x1)
- health regen x1
- loot x1
Because loot is not changed for the sake of testing we added a special NPC Tobias, found in Thais depot, which will grant some free cash every 10 levels (the higher level, the more cash). Simply ask him for "cash" or "money".
TS starts with clean 7.4 mechanics, but some of them might be changed during.
TS starts with clean 7.4 map, NPCs, quests and monsters - this will NOT change. No custom content will be revealed on TS, to keep it fair on the start of actual Tibiantis. So yes, Ankrahmun is also present on TS. Keep those two above in mind: TS is not exactly what Tibiantis will look like.
What is the purpose of such TS then? We want to let people verify the overall stability and authenticity of the mechanics. That should also give a good picture for comparison - in case you want to propose any mechanics change for Tibiantis. A few changes will certainly come during TS, but not just yet (on the start). Last but not least, you can simply have some fun
Please, keep also in mind that although fully playable, it's still a test server. It's not meant to provide balanced gameplay, but convinient environment for testing. It's not 'serious' in the way of players' competition, as all characters will be wiped out anyway.
Let me also put that straight: staff will not spend time dealing with cheating during TS time - that is because we don't want anyone to use TS in order to gain any knowledge of our ways of detection and so on (also any cheating-prevention code was cut off the client for the same reason). It also feels like a waste of time, we rather focus on what's to be done before Tibiantis start that everyone's waiting for.
Should you find anything inconsonant with original 7.4 - you can report it. Unless it was already announced change.
In case it turns out the "bug" was actually an original mechanic - we'll try to show it.
Client is a customized 7.72, because it supports DX9 and OpenGL. But we made it look like 7.4, the old conditions window is here
Soul Points line from skills window could be removed as well, but we thought it would be a good idea to put Speed in there.
The small '+' button just above fight modes opens additional options: WASD and cam player/recorder.
Another little detail brought back from the older clients is that health bar and nick don't disappear when HP goes down to 0. Makes it feel more like real 7.4.
Test server will last until we are ready to launch final Tibiantis server, which isn't set yet. Have fun meanwhile
Also inviting to join our official discord server: Join the Tibiantis Online Discord Server! (https://discordapp.com/invite/YATGtun)