• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Understanding the formula in Vocations.xml?

Werewolf

Forbidden Ascension
Joined
Jul 15, 2012
Messages
886
Reaction score
123
Inside of Vocations.xml All the vocations have a line for Formula

Code:
<vocation id="0" name="None" description="none" needpremium="0" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="10" gainmanaticks="6" gainmanaamount="1" manamultiplier="1.1" attackspeed="2000" soulmax="100" gainsoulticks="120" fromvoc="0" attackable="no">
     <formula meleeDamage="1.1" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
     <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/>
   </vocation>

What i want to know, Is how do these formulas effect the vocation ingame?
Code:
<formula meleeDamage="1.1" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

Does 1.0 mean that its 1 arm = 1, and if its 2.0 it 1 armor = 2 armor to that vocation?

I want to know if the Lower the number the better, or is it Higher number = More defense/damage?
 
Inside of Vocations.xml All the vocations have a line for Formula

Code:
<vocation id="0" name="None" description="none" needpremium="0" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="10" gainmanaticks="6" gainmanaamount="1" manamultiplier="1.1" attackspeed="2000" soulmax="100" gainsoulticks="120" fromvoc="0" attackable="no">
     <formula meleeDamage="1.1" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
     <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/>
   </vocation>

What i want to know, Is how do these formulas effect the vocation ingame?
Code:
<formula meleeDamage="1.1" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

Does 1.0 mean that its 1 arm = 1, and if its 2.0 it 1 armor = 2 armor to that vocation?

I want to know if the Lower the number the better, or is it Higher number = More defense/damage?

This is the default damage formula for the vocation. if you for example change distDamage to 5.0. you'll do 5x more damage than normal. if you change armor to 5.0, you'll have 5x more armor the normal.
 
Back
Top