Hello,
My plans to craft an interesting server got thwarted, when I came upon this problem.
I assume it's a bug, since the function exists but (at least for me) is working abnormally.
I first asked for help on the subject Here, but we were unable to solve it. After that I stopped working on my OT, since a large part of it (including already made quests) relied on custom items.
Long story short:
Whenever I (or other people in the aforementioned thread) created a "unique" item via a script, it would only be unique until the item is moved in the inventory.
(A unique item, meaning it has a different name due to SetItemName and extra attack from a similiar function)
As soon as the item was moved around the inventory (Changed slots, dropped on ground etc) it would revert back to the original item.
Does anyone know how to fix this?
Thanks in advance,
Jaykwon
I suggest reading the original thread btw
My plans to craft an interesting server got thwarted, when I came upon this problem.
I assume it's a bug, since the function exists but (at least for me) is working abnormally.
I first asked for help on the subject Here, but we were unable to solve it. After that I stopped working on my OT, since a large part of it (including already made quests) relied on custom items.
Long story short:
Whenever I (or other people in the aforementioned thread) created a "unique" item via a script, it would only be unique until the item is moved in the inventory.
(A unique item, meaning it has a different name due to SetItemName and extra attack from a similiar function)
As soon as the item was moved around the inventory (Changed slots, dropped on ground etc) it would revert back to the original item.
Does anyone know how to fix this?
Thanks in advance,
Jaykwon
I suggest reading the original thread btw