enum SpeakClasses : uint8_t {
TALKTYPE_SAY = 1,
TALKTYPE_WHISPER = 2,
TALKTYPE_YELL = 3,
TALKTYPE_PRIVATE_FROM = 4,
TALKTYPE_PRIVATE_TO = 5,
TALKTYPE_CHANNEL_Y = 7,
TALKTYPE_CHANNEL_O = 8,
TALKTYPE_PRIVATE_NP = 10,
TALKTYPE_PRIVATE_PN = 12,
TALKTYPE_BROADCAST = 13,
TALKTYPE_CHANNEL_R1 = 14, //red - #c text
TALKTYPE_PRIVATE_RED_FROM = 15, //
@Name@text
TALKTYPE_PRIVATE_RED_TO = 16, //
@Name@text
TALKTYPE_MONSTER_SAY = 36,
TALKTYPE_MONSTER_YELL = 37,
TALKTYPE_CHANNEL_R2 = 0xFF //#d
};
enum MessageClasses : uint8_t {
MESSAGE_STATUS_CONSOLE_BLUE = 0x04, /*FIXME Blue message in the console*/
MESSAGE_STATUS_CONSOLE_RED = 0x0E, /*Red message in the console*/
MESSAGE_STATUS_DEFAULT = 0x11, /*White message at the bottom of the game window and in the console*/
MESSAGE_STATUS_WARNING = 0x12, /*Red message in game window and in the console*/
MESSAGE_EVENT_ADVANCE = 0x13, /*White message in game window and in the console*/
MESSAGE_STATUS_SMALL = 0x15, /*White message at the bottom of the game window"*/
MESSAGE_INFO_DESCR = 0x16, /*Green message in game window and in the console*/
MESSAGE_DAMAGE_DEALT = 0x17,
MESSAGE_DAMAGE_RECEIVED = 0x18,
MESSAGE_HEALED = 0x19,
MESSAGE_EXPERIENCE = 0x1A,
MESSAGE_DAMAGE_OTHERS = 0x1B,
MESSAGE_HEALED_OTHERS = 0x1C,
MESSAGE_EXPERIENCE_OTHERS = 0x1D,
MESSAGE_EVENT_DEFAULT = 0x1E, /*White message at the bottom of the game window and in the console*/
MESSAGE_LOOT = 0x1F,
MESSAGE_EVENT_ORANGE = 0x24, /*Orange message in the console*/
MESSAGE_STATUS_CONSOLE_ORANGE = 0x25 /*Orange message in the console*/
};