local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) -- Put the damage type here
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE) -- Put the distance effect here
function onGetFormulaValues(cid, level, maglevel)
min = (level * 1) + (maglevel * 1) -- Minimum Damage
max = min -- Maximum damage (you can add to the minimum to make a range)
return -min, -max -- Must return negatives to do damage
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end