• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

War ot and raids :)

filipus

Member
Joined
Dec 31, 2010
Messages
229
Reaction score
12
Well, i'm having 2 problems.

The first one is that in my war otserver, when you die, you lose the equips ( normal ) and when you reconnect, you dont have them back ( not normal ): )
Can someone tell me how to put the chars to their default everytime they login?



The 2 problem is about raids.
I made some really simple raids and when i run the otserver, it didsplays this:

data/raids/raids.xml:3: parser error : Extra content at the end of the document <raid name="Dragons" file="Dragons.xml" chance="1" interval="1" margin="0" /> ^

Error Raids: could not load blablabla




so, can you guys help me :D ??
 
first problem - why make them drop their equip when you're just going to give them it back? just make loss percent 0%

second problem - copy-paste your raids.xml if you could please, and wrap it in code tags so it's easier to read lol
 
The runes aren't infinite ( and i dont want to change that ) so i need them to drop.
And they lose levels too :\


2@

Code:
<?xml version="1.0"?>

<raid name="Demons" file="Demons.xml" chance="1" interval="1" margin="0" />
<raid name="Dragons" file="Dragons.xml" chance="1" interval="1" margin="0" />
<raid name="rats" file="rats.xml" chance="1" interval="1" margin="0" />

<raids/>
 
A simple raid should look like that..

Code:
<?xml version="1.0" encoding="UTF-8"?>
<raid>
    <singlespawn delay="10100" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="10200" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="10300" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="20100" name="Cave Rat" ref="yes" x="95" y="117" z="7"/>
    <effect delay="24000" name="bigclouds" x="95" y="117" z="7"/>
    <itemspawn delay="25000" id="2464" x="95" y="117" z="7"/>
</raid>
 
The runes aren't infinite ( and i dont want to change that ) so i need them to drop.
And they lose levels too :\


2@

Code:
<?xml version="1.0"?>

<raid name="Demons" file="Demons.xml" chance="1" interval="1" margin="0" />
<raid name="Dragons" file="Dragons.xml" chance="1" interval="1" margin="0" />
<raid name="rats" file="rats.xml" chance="1" interval="1" margin="0" />

<raids/>

in config change "removeRuneCharges = true" to "removeRuneCharges = false"

also you could easily make a small script in login.lua to give players all the blessings so they don't lose any exp etc =)
http://otland.net/f16/instant-bless-113421/
this thread may help you =)
 
A simple raid should look like that..

Code:
<?xml version="1.0" encoding="UTF-8"?>
<raid>
    <singlespawn delay="10100" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="10200" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="10300" name="Rat" x="95" y="117" z="7"/>
    <singlespawn delay="20100" name="Cave Rat" ref="yes" x="95" y="117" z="7"/>
    <effect delay="24000" name="bigclouds" x="95" y="117" z="7"/>
    <itemspawn delay="25000" id="2464" x="95" y="117" z="7"/>
</raid>

That's the normal raid file.
I'm talking about the xml file that joins all raids after that.
I'm going to see if the names are correct or not.


in config change "removeRuneCharges = true" to "removeRuneCharges = false"

also you could easily make a small script in login.lua to give players all the blessings so they don't lose any exp etc =)
http://otland.net/f16/instant-bless-113421/
this thread may help you =)

But i need them to lose items and exp.
What i want is everytime they recconnect they go to their default state ( all equips, level 200 )
 
But i need them to lose items and exp.
What i want is everytime they recconnect they go to their default state ( all equips, level 200 )

wait... you want them to lose exp... but go back to lvl 200 when they log in anyway...
am I the only one that sees the pointlessness of this?
 
My mistake, they dont need to lose exp.
But they need to lose the items.

The simplest way was to create a script that would't alow the chars to save, so everytime they log in they go to their default.
 
My mistake, they dont need to lose exp.
But they need to lose the items.

The simplest way was to create a script that would't alow the chars to save, so everytime they log in they go to their default.

enjoy people making constant new chars then, 'cos if they lose their items that means they won't bother playing that char, or will make a new one and transfer the items
 
Back
Top