I've been thinking about another concept that involves spreading the action more evenly around the map and having character progression in terms of stats, without making them a permanent advantage over new players.
What if there were a couple of locations which gave your character a temporary (time based or until death) buff? Kind of like in Halo or Quake multiplayer where you can collect weapons and armors. These achievements could become a secondary objective to fight for while you are online, and winning these objectives would give you an advantage over the players who failed to secure them – but it wouldn't make your character more powerful when you login the next day.
If they were time based it would also create sort of a meta game where you for example had to collect e.g five bonuses around the map. For simplicity sake we can just imagine these as strict upgrades of already important stats for PvP – let's say one is "speed" (e.g you have boh for 5 minutes). Normally in a war ot you would just run around trying to frag people, but now you know that every 5 minutes you want to be the one to collect the speed buff at a certain location. You could try to camp at that location and secure the buff everytime, but that would mean you had to give up for example "attack", "magic" and "armor" for your opponents who would then have stronger buffs than you – and would then have an easier time to kill you at the speed buff.
In short; a temporary buff system could lead to more movement around the map and creating a meta-game different from 'mw line' and 'trap in sewer'.
What if there were a couple of locations which gave your character a temporary (time based or until death) buff? Kind of like in Halo or Quake multiplayer where you can collect weapons and armors. These achievements could become a secondary objective to fight for while you are online, and winning these objectives would give you an advantage over the players who failed to secure them – but it wouldn't make your character more powerful when you login the next day.
If they were time based it would also create sort of a meta game where you for example had to collect e.g five bonuses around the map. For simplicity sake we can just imagine these as strict upgrades of already important stats for PvP – let's say one is "speed" (e.g you have boh for 5 minutes). Normally in a war ot you would just run around trying to frag people, but now you know that every 5 minutes you want to be the one to collect the speed buff at a certain location. You could try to camp at that location and secure the buff everytime, but that would mean you had to give up for example "attack", "magic" and "armor" for your opponents who would then have stronger buffs than you – and would then have an easier time to kill you at the speed buff.
In short; a temporary buff system could lead to more movement around the map and creating a meta-game different from 'mw line' and 'trap in sewer'.