whitevo
Feeling good, thats what I do.
History Page 4
2015 April - Improved NPC's, skill system
2015 April - Improved NPC's, skill system
[30.04.2015]
Completely changed Scaling system, but result is same.
Should put less stress on server and every monster has his individual scaling (It was broken before xD, all monster used same scale)
Added extra module to NPC system what calculates all empty slots in player bag and then compares it with items he wants to buy, to see if he has enuf room.
(before it took the money but gave no items if you had no room, trol)
Fixed new skillCalculation ssytem for players who played before Patch 0.1.2 Update. (resetted skills)
Added 4 hints around the world about Potion recipes
Started making Cyclops quest.
refactored KeyRing (nothing visual for players, but for me it takes now 5 lines to make keys and it automatically updates all modalwindows and effects and whatever.
[29.04.2015]
I have been "testing" the game always every day now for few hours.
And i feel its more like playing other than testing.
I'm quite proud what i have achieved so far, i feel like I'm playing the game i dream of playing.
Since now i stop this testing update.
I might do updates as in form of "my whi world life thread" or simply bump this thread with my achievements or tests in game.
If one day i start vocations from lvl 1 again (after completed game with druid)
then im prolly not going update this post anyway. If anything then i will make "my whi world life thread".
Hotfixed the vial of water issue, where it tried to automatically drink the water after he just created it.
[28.04.2015]
New spell for Rabbit, he now jumps!
Making it more interesting and random to catch rabbit now. (and carrots has reasonable value :3)
Browsing field is disbaled - Stop being too smart and breaking my game!! xD
Thx for letting me know of this trick Hugo Widh.
[27.04.2015]
Cooking system is now working.
Some food types can be upgraded with herb powder.
Some food types can be mixed with eachother.
[21.04.2015]
Finished new skill system.
Players can now remove and add skillpoints.
Players get points after completing task.
Each day 1 random monster task can be redone (if you have completed it before)
Each day 1 random boss task can be redone (if you have completed it before)
There is no longer a certain hour you have to wait before you can do task again and no max level limit.
Minimum level limit still remains (you get all tasks open at lvl 4)
Skillpoints now give % amount of skilltries (yeah you don't get level per point, you get skill exp per point)
Prolly 1 day will do the same % exp reward for missions and quests. So people can't get easy levels with help from friend just by doing 1 mission what gives considerable more exp than early game missions.
[20.04.2015]
Started working on new skill System.
Also planning to change Task System tomorrow.
I will give more info when ready.
Changed items around again. So annoying option of items with client 10.41
So looking forward to turn it into custom client.
Not sure when, but the sooner the better.
Prolly starting from Patch 0.2.x
Fixed iron ore Weight xD derp 50'oz per iron ore xD that typo while setting weight
I was able to play with someone!! at the end of the day i sat down with friend and played for few hours. He was Knight i was Druid.
We went to cyclops mountain. I got there with full hp and mana (all my 5 vial of waters was out though) and he used all his waters and had like 100 mana if i recall. but we had meat.
We spammed some bosses then! xD
I will add more hp and increase the resistance on boss. Too Easy! xD
we killed boss ~4 times then we ran out of food.
But we looted all the headpiece items boss could drop. UPGRADE !!
on the way back we died though xD
these cyclopses are no joke
well we went back to cylopses again to farm legs and spells and iron ores.
WE both managed to get enough iron ores to fail countless times in minigame and got rewarded with minigame herb.
From cyclopses with both got out vocation spells NICE improvement once again.
Also my friend looted new legs. I didn't :| i guess time to go farm them some day again.
To finish the day off nicely, we went and killed the white deer in deep forest.
i only took 2 vial of waters with me, because pfft its easy forest.
But 1 i used to mix with red flower.
I knew i buffed the deep forest and made more creatures there, but didn't think it will have so big change.
i ended up with 300 hp and 100 mana while 4 bears coming from each direction xD
good thing my friend is tank and could of tank them, but even he was loosing health rapidly.
Then i remembered i brought vial of water and used it on myself, but what ended up happening is i missed myself. and spilled the water on floor. SUCH FAIL XD
and yeah that was funny moment i was running there with 100 hp and no mana.
luckily we looted meat and i was able to sustain the few hits without pulling too much new creatures onto us.
and then we proceeded to deer and died soon after killing white deer.
In depot i cheated and looked from script for the formula and made my first Super Potion
I will add books or hints what materials will work. (because putting wrong materials together wont give you anything and there are 6 different combinations with each minigame herb)
[19.04.2015]
Fixed the huge server crash problems. (on my sandBox)
While back i changed damage system and remove secondary damage from game.
But i was only doing this in game with god, so i didn't know monsters are broken.
When i finally wanted to test monsters, i started crashing non-stop xD
Problem was that monsters healing spell used Secondary Damage and type.
changed monster healing now.
Brewing System is now very ready, added last potion.
Although no point updating my live server imo. No Players there anyway, who could afford craft a potion (expect me, since i have been only one playing it xD)
refactored stone and gem upgrading.
Stones are now working wrote the receiver in armorSystem.
I started playing Druid yesterday, did the early game part in like ~40-60min
And tested cyclopses and bandits at the same time. After i got full gear from missions I stopped. Today i continued.
Pretty awesome to play now. Quite balanced. (expect skill system, going to do this next)
I'm going to add skillpoints to game next. Right now task master rewards Scale TOO MUCH.
Will make the skillpoints give ~35% of the skillBar. (so always needed 3 skillpoints to level up)
Nerfing herb finding even more next update.
reducing equipment item sell values to NPC's.
Other than that its shaping up real awesome, have had plenty of O M G moments and L O L moments. I wish now to play with someone else too and try bosses. To scrub to solo xD
Tip though: Vial Of Water is WORTH it.
[18.04.2015]
new potion effect added: mage vocation potion
new addEvent Registration system. (nothing visual for players)
but a nice addition for scripters.
i no longer have to worry about running into nil values when i add hundreds of addEvents here and there.
No longer a mess when addEvents overlap it will remove the previous one and replace it with current one IF the execution is EXACTLY the same. (expect duration)
and last but the main reason this system was made! addEvents can be registered DIRECTLY on player. So there wont be some bullshit where other players reset or stop your addEvents.
And all that can be done with 1 line. good times. I'm going to insert the fieldSystem to this new addEvent registration system now.
[17.04.2015]
new system!! debuff system
Pretty badass thing. Currently it holds 2 functions.
player speed can be reduced or increased on each x action.
over time damage can be added to target on each x action.
debuff system also has internal dynamical stacking system!!
new potion effect added: hunter vocation potion
[16.04.2015]
New potion effect added. (druid vocation potion)
[13.04.2015]
Tinkered on my NPC System 3.0 (a fancy name idd) is fixed and ready to be tested again in new patch.
Brewing System is getting >NOICE!< workover.
material+material+vial of water=potion
System is ready, now only gotta add potion names and what herbs do i need to create it.
Minigame is ready! Now there are boosts and rewards and point system
[12.04.2015]
Still working on miniGame.
Finished making the balls bounce around.
(im not controlling the pattern, i just added restriction where balls cant bounce)
I could already test the minigame.
Quite fun Even though its like 10sec game.
I manged to get from 1 side to another once. (out of Lot of attempts xD)
ITS POSSIBLE. all that matterz xD
[11.04.2015]
Started making miniGame for new content (as part of mission)
[02.04.2015]
NPC System 3.0 , they are thinking and every 4 sec they think so hard they make village Lag xD
I will keep trying to polish it, but final outcome should be this:
NPC talk to each other and to players who aren't even interested talking back.
Example: you walk pass Tanner, he wants to sell you something.
Example2: If they have mission for you, If you are around, they ask help from you, Without you having to even talk to them first. How Freaking convenient is that !!
Also NPC now hint/suggest things to players when you simply walk away (no longer have to say bye to them to get dat hint)
Added Scaling System to Forest monsters. (the system i made like weeks ago for Cyclopses)
reminder: Scaling System collects number of unique players near monster and depending on that number, Monster HP will scale, Damage will scale, monster gets new spells, etc.
[01.04.2015]
Mage is still hardest vocation atm..
Full gear to go for bandits but just so freaking hard ~2 camps per run
i was lucky to get Kaiju Wall wand from 3rd mage though.
Never the less i will smooth out the transaction once again and buff mages. next update.
Playtime: 1hour and 30min to complete 100% forest area and ~20min trying to figure out how to kill bandits with mages.
After next update i will continue.
added new item to game: arogja hat
key="description" value="when barrier breaks, heal yourself 33% of that barrier value"
new spell scripted "revive", but not going to use that in game for loong time.
revive resurects dead player.
added 2 new items to game: genso fedo and hood of natural talent
key="description" value="heal yourself if elemental damage on you doesn't take hp."
key="description" value="Removes all shielding skill experience" (item itself gives 5 shielding)
Completely changed Scaling system, but result is same.
Should put less stress on server and every monster has his individual scaling (It was broken before xD, all monster used same scale)
Added extra module to NPC system what calculates all empty slots in player bag and then compares it with items he wants to buy, to see if he has enuf room.
(before it took the money but gave no items if you had no room, trol)
Fixed new skillCalculation ssytem for players who played before Patch 0.1.2 Update. (resetted skills)
Added 4 hints around the world about Potion recipes
Started making Cyclops quest.
refactored KeyRing (nothing visual for players, but for me it takes now 5 lines to make keys and it automatically updates all modalwindows and effects and whatever.
[29.04.2015]
I have been "testing" the game always every day now for few hours.
And i feel its more like playing other than testing.
I'm quite proud what i have achieved so far, i feel like I'm playing the game i dream of playing.
Since now i stop this testing update.
I might do updates as in form of "my whi world life thread" or simply bump this thread with my achievements or tests in game.
If one day i start vocations from lvl 1 again (after completed game with druid)
then im prolly not going update this post anyway. If anything then i will make "my whi world life thread".
Hotfixed the vial of water issue, where it tried to automatically drink the water after he just created it.
[28.04.2015]
New spell for Rabbit, he now jumps!
Making it more interesting and random to catch rabbit now. (and carrots has reasonable value :3)
Browsing field is disbaled - Stop being too smart and breaking my game!! xD
Thx for letting me know of this trick Hugo Widh.
[27.04.2015]
Cooking system is now working.
Some food types can be upgraded with herb powder.
Some food types can be mixed with eachother.
[21.04.2015]
Finished new skill system.
Players can now remove and add skillpoints.
Players get points after completing task.
Each day 1 random monster task can be redone (if you have completed it before)
Each day 1 random boss task can be redone (if you have completed it before)
There is no longer a certain hour you have to wait before you can do task again and no max level limit.
Minimum level limit still remains (you get all tasks open at lvl 4)
Skillpoints now give % amount of skilltries (yeah you don't get level per point, you get skill exp per point)
Prolly 1 day will do the same % exp reward for missions and quests. So people can't get easy levels with help from friend just by doing 1 mission what gives considerable more exp than early game missions.
[20.04.2015]
Started working on new skill System.
Also planning to change Task System tomorrow.
I will give more info when ready.
Changed items around again. So annoying option of items with client 10.41
So looking forward to turn it into custom client.
Not sure when, but the sooner the better.
Prolly starting from Patch 0.2.x
Fixed iron ore Weight xD derp 50'oz per iron ore xD that typo while setting weight
I was able to play with someone!! at the end of the day i sat down with friend and played for few hours. He was Knight i was Druid.
We went to cyclops mountain. I got there with full hp and mana (all my 5 vial of waters was out though) and he used all his waters and had like 100 mana if i recall. but we had meat.
We spammed some bosses then! xD
I will add more hp and increase the resistance on boss. Too Easy! xD
we killed boss ~4 times then we ran out of food.
But we looted all the headpiece items boss could drop. UPGRADE !!
on the way back we died though xD
these cyclopses are no joke
well we went back to cylopses again to farm legs and spells and iron ores.
WE both managed to get enough iron ores to fail countless times in minigame and got rewarded with minigame herb.
From cyclopses with both got out vocation spells NICE improvement once again.
Also my friend looted new legs. I didn't :| i guess time to go farm them some day again.
To finish the day off nicely, we went and killed the white deer in deep forest.
i only took 2 vial of waters with me, because pfft its easy forest.
But 1 i used to mix with red flower.
I knew i buffed the deep forest and made more creatures there, but didn't think it will have so big change.
i ended up with 300 hp and 100 mana while 4 bears coming from each direction xD
good thing my friend is tank and could of tank them, but even he was loosing health rapidly.
Then i remembered i brought vial of water and used it on myself, but what ended up happening is i missed myself. and spilled the water on floor. SUCH FAIL XD
and yeah that was funny moment i was running there with 100 hp and no mana.
luckily we looted meat and i was able to sustain the few hits without pulling too much new creatures onto us.
and then we proceeded to deer and died soon after killing white deer.
In depot i cheated and looked from script for the formula and made my first Super Potion
I will add books or hints what materials will work. (because putting wrong materials together wont give you anything and there are 6 different combinations with each minigame herb)
[19.04.2015]
Fixed the huge server crash problems. (on my sandBox)
While back i changed damage system and remove secondary damage from game.
But i was only doing this in game with god, so i didn't know monsters are broken.
When i finally wanted to test monsters, i started crashing non-stop xD
Problem was that monsters healing spell used Secondary Damage and type.
changed monster healing now.
Brewing System is now very ready, added last potion.
Although no point updating my live server imo. No Players there anyway, who could afford craft a potion (expect me, since i have been only one playing it xD)
refactored stone and gem upgrading.
Stones are now working wrote the receiver in armorSystem.
I started playing Druid yesterday, did the early game part in like ~40-60min
And tested cyclopses and bandits at the same time. After i got full gear from missions I stopped. Today i continued.
Pretty awesome to play now. Quite balanced. (expect skill system, going to do this next)
I'm going to add skillpoints to game next. Right now task master rewards Scale TOO MUCH.
Will make the skillpoints give ~35% of the skillBar. (so always needed 3 skillpoints to level up)
Nerfing herb finding even more next update.
reducing equipment item sell values to NPC's.
Other than that its shaping up real awesome, have had plenty of O M G moments and L O L moments. I wish now to play with someone else too and try bosses. To scrub to solo xD
Tip though: Vial Of Water is WORTH it.
[18.04.2015]
new potion effect added: mage vocation potion
new addEvent Registration system. (nothing visual for players)
but a nice addition for scripters.
i no longer have to worry about running into nil values when i add hundreds of addEvents here and there.
No longer a mess when addEvents overlap it will remove the previous one and replace it with current one IF the execution is EXACTLY the same. (expect duration)
and last but the main reason this system was made! addEvents can be registered DIRECTLY on player. So there wont be some bullshit where other players reset or stop your addEvents.
And all that can be done with 1 line. good times. I'm going to insert the fieldSystem to this new addEvent registration system now.
[17.04.2015]
new system!! debuff system
Pretty badass thing. Currently it holds 2 functions.
player speed can be reduced or increased on each x action.
over time damage can be added to target on each x action.
debuff system also has internal dynamical stacking system!!
new potion effect added: hunter vocation potion
[16.04.2015]
New potion effect added. (druid vocation potion)
[13.04.2015]
Tinkered on my NPC System 3.0 (a fancy name idd) is fixed and ready to be tested again in new patch.
Brewing System is getting >NOICE!< workover.
material+material+vial of water=potion
System is ready, now only gotta add potion names and what herbs do i need to create it.
Minigame is ready! Now there are boosts and rewards and point system
[12.04.2015]
Still working on miniGame.
Finished making the balls bounce around.
(im not controlling the pattern, i just added restriction where balls cant bounce)
I could already test the minigame.
Quite fun Even though its like 10sec game.
I manged to get from 1 side to another once. (out of Lot of attempts xD)
ITS POSSIBLE. all that matterz xD
[11.04.2015]
Started making miniGame for new content (as part of mission)
[02.04.2015]
NPC System 3.0 , they are thinking and every 4 sec they think so hard they make village Lag xD
I will keep trying to polish it, but final outcome should be this:
NPC talk to each other and to players who aren't even interested talking back.
Example: you walk pass Tanner, he wants to sell you something.
Example2: If they have mission for you, If you are around, they ask help from you, Without you having to even talk to them first. How Freaking convenient is that !!
Also NPC now hint/suggest things to players when you simply walk away (no longer have to say bye to them to get dat hint)
Added Scaling System to Forest monsters. (the system i made like weeks ago for Cyclopses)
reminder: Scaling System collects number of unique players near monster and depending on that number, Monster HP will scale, Damage will scale, monster gets new spells, etc.
[01.04.2015]
Mage is still hardest vocation atm..
Full gear to go for bandits but just so freaking hard ~2 camps per run
i was lucky to get Kaiju Wall wand from 3rd mage though.
Never the less i will smooth out the transaction once again and buff mages. next update.
Playtime: 1hour and 30min to complete 100% forest area and ~20min trying to figure out how to kill bandits with mages.
After next update i will continue.
added new item to game: arogja hat
key="description" value="when barrier breaks, heal yourself 33% of that barrier value"
new spell scripted "revive", but not going to use that in game for loong time.
revive resurects dead player.
added 2 new items to game: genso fedo and hood of natural talent
key="description" value="heal yourself if elemental damage on you doesn't take hp."
key="description" value="Removes all shielding skill experience" (item itself gives 5 shielding)
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