Galaxy
New Member
Hello everyone.
I tried to solve this by myself using my poor .lua skills but I couldn't. Then I searched in google for different topics with this script hoping that there will be a solution to my problem but there wasn't.
I found a Zao Arena script on this forum but either I did something wrong or the script just doesn't work.
Here is the script:
The problem is that I can't push the lever - it doesn't react. I don't know why. I found this script in THIS thread on otland.
Thanks for helping me out!
I tried to solve this by myself using my poor .lua skills but I couldn't. Then I searched in google for different topics with this script hoping that there will be a solution to my problem but there wasn't.
I found a Zao Arena script on this forum but either I did something wrong or the script just doesn't work.
Here is the script:
Code:
local t, player = {
pedestals = {
{x=33098, y=31003, z=2},
{x=33099, y=31003, z=2}
},
newPos = {
{x=33072, y=31023, z=3},
{x=33072, y=31025, z=3}
},
area = {
fromX = 33097, toX = 33100,
fromY = 31002, toY = 31004,
z = 2
},
storageDone = 4767,
level = 80
}, {0, 0}
function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers, showSummons)
local creaturesList = {}
for x = -radiusx, radiusx do
for y = -radiusy, radiusy do
if not (x == 0 and y == 0) then
creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = 253})
if (creature.type == 1 and showPlayers == TRUE) or (creature.type == 2 and showMonsters == TRUE and (showSummons == FALSE or (showSummons == TRUE and getCreatureMaster(creature.uid) == (creature.uid)))) then
table.insert(creaturesList, creature.uid)
end
end
end
end
local creature = getTopCreature(position)
if (creature.type == 1 and showPlayers == TRUE) or (creature.type == 2 and showMonsters == TRUE and (showSummons == FALSE or (showSummons == TRUE and getCreatureMaster(creature.uid) == (creature.uid)))) then
if not(table.find(creaturesList, creature.uid)) then
table.insert(creaturesList, creature.uid)
end
end
return creaturesList
end
function Wave1()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Baron Brute', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('The Axeorcist', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave2, 30 * 1000)
end
function Wave2()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Menace', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('Fatality', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave3, 35 * 1000)
end
function Wave3()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Incineron', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('Coldheart', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave4, 40 * 1000)
end
function Wave4()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Dreadwing', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('Doomhowl', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave5, 40 * 1000)
end
function Wave5()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Haunter', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave6, 40 * 1000)
end
function Wave6()
doSendMagicEffect(getCreaturePosition(doCreateMonster('The Dreadorian', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('Rocko', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(doCreateMonster('Tremorak', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
addEvent(Wave7, 40 * 1000)
end
function Wave7()
doSendMagicEffect(getCreaturePosition(doCreateMonster('Tirecz', {x = 33081, y = 31021, z = 3})), CONST_ME_TELEPORT)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local failed = false
for i = 1, #t.pedestals do
player[i] = getTopCreature(t.pedestals[i]).uid
if(not(player[i] > 0 and isPlayer(player[i]) == TRUE and getPlayerStorageValue(player[i], t.storageDone) < 1 and getPlayerLevel(player[i]) >= t.level)) then
failed = true
break
end
end
if not failed then
if #getCreaturesInRange({x=33082, y=31023,z=3}, 10, 9, FALSE, TRUE) > 0 then
doPlayerSendTextMessage(cid,MESSAGE_EVENT_DEFAULT, "Some people are already in the arena.")
return true
end
for i = 1, #player do
doTeleportThing(player[i], t.newPos[i])
end
Wave1()
doTransformItem(item.uid, 1946)
else
doPlayerSendDefaultCancel(cid, RETURNVALUE_CANNOTUSETHISOBJECT)
end
return true
end
The problem is that I can't push the lever - it doesn't react. I don't know why. I found this script in THIS thread on otland.
Thanks for helping me out!