thank you I see it 'auctionPeriod' => 24 * 60 * 60, // 24 hours auction time. but I don't really understand how to config it do I remove it all together or just change the vale of 24 to say 1 for a hour?
Just edit the 24 (hours)'auctionPeriod' => 24 * 60 * 60, // 24 hours auction time how do I edit this to make it so you can get the house in less then a hour anyone?
1st Thank you for your time to try to help me I am newJust edit the 24 (hours)
example; 1 * 60 * 60 = 1 hour
1 * 1 * 60 = 1 minute
1* 1 * 1 = 1 second
>the house won't change owner in-game even if auction time is set to 1 second.
After 1 second other players won't be able to bid on that house, but the house will change owner in-game after the following restart.
If you want players to receive the house instantly it could be easily done with global event that executes every X seconds.
But in that case why not just use the in-game command?
What TFS (1.0 - 0.4 etc) are you using?1st Thank you for your time to try to help me I am new
"But in that case why not just use the in-game command"= is there one and how do I enable it or use it?:}
TFS 1.0 http://otland.net/threads/best-rele...ests-optimized-bug-fixing-open-source.204514/What TFS (1.0 - 0.4 etc) are you using?
Try to say !buyhouse ingame
That's not TFS..
I understand what you mean, two systems can be on the server but why if one is faster I like to keep both so you can just see if the house is up for sale but ah prices and config is different so I have to edit the xml for houses?That's not TFS..
This is the TFS that that datapack is based on https://github.com/otland/forgottenserver
If you have it like this in config.lua,
https://github.com/otland/forgottenserver/blob/master/config.lua#L42
!buyhouse should work ingame. (assuming that you haven't disabled the buy house talkaction)
If you don't know what is talkaction or how they work, I strongly suggest you to read some tutorials first.