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Kill system - 1 frag each 2 kills if lower than 40.

Zonet

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Hi, I would like a script which i hope any one here in OtLand could fix :)

If someone kill a player that is lvl 40 or lower, then he should immadiate be teleported to temple without any lose, with full hp.
The guy who kileld that player should not receive any frags every 1 kill. He should receive a frag every 2 kills (only lvl 40 or lower) else if the player is higher lvl than 40, then 1 frag per kill and the lvl 40 dies.

Also - should take 30 soul too.

Killer: 30 soul each kill, 1 frag per 2 kills(Only if he is lower than lvl 40).
Player: If is lower than 40 then teleport to temple without any lose.
 
Hi, I would like a script which i hope any one here in OtLand could fix :)

If someone kill a player that is lvl 40 or lower, then he should immadiate be teleported to temple without any lose, with full hp.
The guy who kileld that player should not receive any frags every 1 kill. He should receive a frag every 2 kills (only lvl 40 or lower) else if the player is higher lvl than 40, then 1 frag per kill and the lvl 40 dies.

Also - should take 30 soul too.

Killer: 30 soul each kill, 1 frag per 2 kills(Only if he is lower than lvl 40).
Player: If is lower than 40 then teleport to temple without any lose.
When I'll make level protection system for my ots I'll post.
* player under protected_level cant attack/make damage on other players
* higher levels can attack all
* when player with protected_level die (by pk) teleport to temple with full hp
* save low level kills in database, if killer kill more then X protected_levels / hour / day / week - ban X (config) hours (you can set it 2x higher then normal pk limit - 1 'point' for 2 kills)
I'll post it in next few days. It will be in creaturescripts (if possible) or C++.
 
When I'll make level protection system for my ots I'll post.
* player under protected_level cant attack/make damage on other players
* higher levels can attack all
* when player with protected_level die (by pk) teleport to temple with full hp
* save low level kills in database, if killer kill more then X protected_levels / hour / day / week - ban X (config) hours (you can set it 2x higher then normal pk limit - 1 'point' for 2 kills)
I'll post it in next few days. It will be in creaturescripts (if possible) or C++.

I dotn care C++ or Lua :D

But Use my ideas.
So he get frags and his soul.. so he can't just random kill all low levels.

Also player that is lower than 40 should not have access to attack, yea.
 
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