cuteduck23
New Member
Hello
I'm trying to add a spell bar to my OTClient. I found this spellbar mod but the problem is all the spells in the list appear in all vocations.
What I was reviewing the problem is caused because the server does not send the information of the vocation of each player to the OTclient.
Could you help me to appear the spells of each vocation written on the list?
For example if the player is a warrior the spells of vocation 1 appear and if he is assassin the spells of vocation 2.
Sorry for the excessive text.
code of spellbar.lua
I'm trying to add a spell bar to my OTClient. I found this spellbar mod but the problem is all the spells in the list appear in all vocations.
What I was reviewing the problem is caused because the server does not send the information of the vocation of each player to the OTclient.
Could you help me to appear the spells of each vocation written on the list?
For example if the player is a warrior the spells of vocation 1 appear and if he is assassin the spells of vocation 2.
Sorry for the excessive text.

code of spellbar.lua
Lua:local spelllist = { ['Death Strike'] = {id = 87, words = 'exori mort', exhaustion = 2000, premium = true, type = 'Instant', icon = 'deathstrike', mana = 20, level = 16, soul = 0, group = {[1] = 2000}, vocations = {1, 5}}, ['Flame Strike'] = {id = 89, words = 'exori flam', exhaustion = 2000, premium = true, type = 'Instant', icon = 'flamestrike', mana = 20, level = 14, soul = 0, group = {[1] = 2000}, vocations = {1, 2, 5, 6}}, ['Strong Flame Strike'] = {id = 150, words = 'exori gran flam', exhaustion = 8000, premium = true, type = 'Instant', icon = 'strongflamestrike', mana = 60, level = 70, soul = 0, group = {[1] = 2000, [4] = 8000}, vocations = {1, 5}}, ['Ultimate Flame Strike'] = {id = 154, words = 'exori max flam', exhaustion = 30000, premium = true, type = 'Instant', icon = 'ultimateflamestrike', mana = 100, level = 90, soul = 0, group = {[1] = 4000}, vocations = {1, 5}}, ['Energy Beam'] = {id = 22, words = 'exevo vis lux', exhaustion = 4000, premium = false, type = 'Instant', icon = 'energybeam', mana = 40, level = 23, soul = 0, group = {[1] = 2000}, vocations = {1, 5}}, ['Great Energy Beam'] = {id = 23, words = 'exevo gran vis lux', exhaustion = 6000, premium = false, type = 'Instant', icon = 'greatenergybeam', mana = 110, level = 29, soul = 0, group = {[1] = 2000}, vocations = {1, 5}}, ['Groundshaker'] = {id = 106, words = 'exori mas', exhaustion = 8000, premium = true, type = 'Instant', icon = 'groundshaker', mana = 160, level = 33, soul = 0, group = {[1] = 2000}, vocations = {4, 8}}, ['Recovery'] = {id = 159, words = 'utura', exhaustion = 60000, premium = true, type = 'Instant', icon = 'recovery', mana = 75, level = 50, soul = 0, group = {[2] = 1000}, vocations = {4, 8, 3, 7}}, ['Intense Recovery'] = {id = 160, words = 'utura gran', exhaustion = 60000, premium = true, type = 'Instant', icon = 'intenserecovery', mana = 165, level = 100,soul = 0, group = {[2] = 1000}, vocations = {4, 8, 3, 7}}, ['Salvation'] = {id = 36, words = 'exura gran san', exhaustion = 1000, premium = true, type = 'Instant', icon = 'salvation', mana = 210, level = 60, soul = 0, group = {[2] = 1000}, vocations = {3, 7}}, ['Intense Healing'] = {id = 2, words = 'exura gran', exhaustion = 1000, premium = false, type = 'Instant', icon = 'intensehealing', mana = 70, level = 20, soul = 0, group = {[2] = 1000}, vocations = {1, 2, 3, 5, 6, 7}}, ['Heal Friend'] = {id = 84, words = 'exura sio', exhaustion = 1000, premium = true, type = 'Instant', icon = 'healfriend', mana = 140, level = 18, soul = 0, group = {[2] = 1000}, vocations = {2, 6}}, ['Ultimate Healing'] = {id = 3, words = 'exura vita', exhaustion = 1000, premium = false, type = 'Instant', icon = 'ultimatehealing', mana = 160, level = 30, soul = 0, group = {[2] = 1000}, vocations = {1, 2, 5, 6}}, ['Mass Healing'] = {id = 82, words = 'exura gran mas res', exhaustion = 2000, premium = true, type = 'Instant', icon = 'masshealing', mana = 150, level = 36, soul = 0, group = {[2] = 1000}, vocations = {2, 6}}, ['Divine Healing'] = {id = 125, words = 'exura san', exhaustion = 1000, premium = false, type = 'Instant', icon = 'divinehealing', mana = 160, level = 35, soul = 0, group = {[2] = 1000}, vocations = {3, 7}}, ['Light'] = {id = 10, words = 'utevo lux', exhaustion = 2000, premium = false, type = 'Instant', icon = 'light', mana = 20, level = 8, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 3, 4, 5, 6, 7, 8}}, ['Magic Rope'] = {id = 76, words = 'exani tera', exhaustion = 2000, premium = true, type = 'Instant', icon = 'magicrope', mana = 20, level = 9, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 3, 4, 5, 6, 7, 8}}, ['Levitate'] = {id = 81, words = 'exani hur', exhaustion = 2000, premium = true, type = 'Instant', icon = 'levitate', mana = 50, level = 12, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 3, 4, 5, 6, 7, 8}}, ['Great Light'] = {id = 11, words = 'utevo gran lux', exhaustion = 2000, premium = false, type = 'Instant', icon = 'greatlight', mana = 60, level = 13, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 3, 4, 5, 6, 7, 8}}, ['Magic Shield'] = {id = 44, words = 'utamo vita', exhaustion = 2000, premium = false, type = 'Instant', icon = 'magicshield', mana = 50, level = 14, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 5, 6}}, ['Haste'] = {id = 6, words = 'utani hur', exhaustion = 2000, premium = true, type = 'Instant', icon = 'haste', mana = 60, level = 14, soul = 0, group = {[3] = 2000}, vocations = {1, 2, 3, 4, 5, 6, 7, 8}}, } local spells = {} local lado = 'horizontal' local sbw -- window widget local sbb -- button ./\ widget local spellBarWindow -- UIWindow local exhsaustionTotal = 1100 local hideLevel = false -- os que nao tem level, vai mostrar? true = nao, false = sim function init() sbb = modules.client_topmenu.addRightGameToggleButton('sbb', 'Spell Bar' , 'SpellBar.png', toggle) sbw = g_ui.displayUI('SpellBar') sbw:move(50,50) g_mouse.bindPress(sbw, function() createMenu() end, MouseRightButton) sbw:hide() connect(g_game, 'onTalk', mensagemEnviada) connect(g_game, { onGameEnd = function() sbw:hide() sbb:setOn(false) end }) connect(LocalPlayer, { onLevelChange = onLevelChange }) for inst,values in pairs(spelllist) do if values.type == 'Instant' then if g_game.getProtocolVersion() >= 950 then if table.find(values.vocations, g_game.getLocalPlayer():getVocation()) then local inside = {instantName = inst, words = values.words, lvl = values.level, mana = values.mana, prem = values.premium, groups = values.group,icon = values.icon, vocations = values.vocations,exhaustion = values.exhaustion} table.insert(spells,inside) end else local inside = {instantName = inst, words = values.words, lvl = values.level, mana = values.mana, prem = values.premium, groups = values.group,icon = values.icon, vocations = values.vocations,exhaustion = values.exhaustion} table.insert(spells,inside) end end end table.sort(spells, function(a, b) return (a.lvl < b.lvl) end) end function onLevelChange(localPlayer, value, percent) getSpells(spells) end function mensagemEnviada(name, level, mode, text, channelId, pos) if not g_game.isOnline() then return end if g_game.getLocalPlayer():getName() ~= name then return end for i = 1,#spells do if spells[i].words:lower() == text:lower() then startDownDelay(i) break end end end function terminate() sbw:destroy() sbb:destroy() disconnect(g_game, { onGameEnd = function() sbw:hide() sbb:setOn(false) end }) disconnect(g_game, 'onTalk', mensagemEnviada) disconnect(LocalPlayer, { onLevelChange = onLevelChange }) end function toggle() if sbb:isOn() then sbw:hide() sbb:setOn(false) else sbw:show() getSpells(spells) sbb:setOn(true) level = g_game.getLocalPlayer():getLevel() end end function createMenu() local menu = g_ui.createWidget('PopupMenu') if lado == 'horizontal' then menu:addOption('Set Vertical', function() lado = 'vertical' getSpells(spells) end) else menu:addOption('Set Horizontal',function() lado = 'horizontal' getSpells(spells) end) end if hideLevel == false then menu:addOption('No Level Hide',function() hideLevel = true getSpells(spells) end) else menu:addOption('No Level Show',function() hideLevel = false getSpells(spells) end) end menu:display() end function destruirSpells() for i = 1,100 do if sbw:recursiveGetChildById('spell'..i) == nil then break end sbw:recursiveGetChildById('spell'..i):destroy() sbw:recursiveGetChildById('progress'..i):destroy() end end function getSpells(tabela) destruirSpells() spellBarWindow = sbw:recursiveGetChildById('mainWindow') local player = g_game.getLocalPlayer() local valor = #tabela local width = 38 local height = 38 if not player then return end for i = 1,#tabela do if (tabela[i].lvl > player:getLevel()) and hideLevel == true then valor = i - 1 break end if i == #tabela then valor = i end icon = g_ui.createWidget('SpellButton',spellBarWindow) progress = g_ui.createWidget('SpellProgressSpell',spellBarWindow) --icon: icon:setId('spell'..i) local spicon = Spells.getClientId(tabela[i].instantName) icon:setImageSource('/images/game/spells/defaultspells') icon:setImageClip((((spicon -1)%12)*32) .. ' ' .. ((math.ceil(spicon/12)-1)*32) .. ' 32 32') icon:setVisible(true) icon.words = tabela[i].words icon.instantName = tabela[i].instantName icon.lvl = tabela[i].lvl icon.mana = tabela[i].mana icon.exhaustion = tabela[i].exhaustion icon.exhaustionNeeded = 0 icon:setTooltip(tabela[i].words) if lado == 'horizontal' then icon:setMarginTop(3) height = 38 width = (i) * 32 + 2*(i) icon:setMarginLeft((i) * 32 + 2*(i) - 32) else icon:setMarginLeft(3) icon:setMarginTop((i) * 32 + 2*(i) - 32) width = 38 height = (i) * 32 + 2*(i) end --progress: progress:setId('progress'..i) progress:setVisible(true) progress:setPercent(100) progress:setMarginLeft(icon:getMarginLeft()) progress:setMarginTop(icon:getMarginTop()) if player:getLevel() < icon.lvl then progress:setText('L'..icon.lvl) progress:setColor('red') progress:setPercent(0) end if progress:getPercent() == 100 then progress:setText('OK') elseif icon.lvl < player:getLevel() then progress:setText(progress:getPercent()) end progress:setPhantom(true) icon.onClick = function() useSpell(i) end end sbw:setHeight(height) sbw:setWidth(width) spellBarWindow:setSize(sbw:getSize()) end function useSpell(i) local spell = sbw:recursiveGetChildById('spell'..i) if not spell then return end local progress = sbw:recursiveGetChildById('progress'..i) local player = g_game.getLocalPlayer() if not player then return end if progress:getPercent() < 100 then return modules.game_textmessage.displayFailureMessage('Wait your delay!') end g_game.talk(spell.words) end function startDownDelay(i) -- aqui vai ficar on onTalk, pra descer só realmente quando a spell sair local spell = sbw:recursiveGetChildById('spell'..i) if not spell then return end local progress = sbw:recursiveGetChildById('progress'..i) progress:setPercent(0) progress:setText('0%') progress:setColor('red') spell.exhaustionNeeded = 0 scheduleEvent(function() spellTimeleft(i) end,100) end function spellTimeleft(i) local spell = sbw:recursiveGetChildById('spell'..i) if not spell then return end local progress = sbw:recursiveGetChildById('progress'..i) spell.exhaustionNeeded = spell.exhaustionNeeded + 100 if spell.exhaustionNeeded < spell.exhaustion then progress:setPercent(math.ceil(((spell.exhaustionNeeded) * 100)/spell.exhaustion)) progress:setText(progress:getPercent()) progress:setColor('red') else progress:setPercent(100) progress:setText('OK') progress:setColor('green') spell.exhaustionNeeded = 0 return true end scheduleEvent(function() spellTimeleft(i) end,100) end
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Spell Bar 2.0.rar4.4 KB · Views: 22 · VirusTotal