Serginov
Onkonkoronkonk
Solved the invisibility problem ;p
Now it's just this part;
Solved this part too ;p Just had to add cid;p
addEvent(removeInvisible, cfg.invisible_time * 1000, cid)
(not the whole script ;p just the addEvent part, as that is the part failing ;s)
Now it's just this part;
Solved this part too ;p Just had to add cid;p
addEvent(removeInvisible, cfg.invisible_time * 1000, cid)
Code:
function removeInvisible(cid)
doCreatureExecuteTalkAction(cid, "/ghost", true)
end
function cd(cid)
setPlayerStorageValue(cid, cfg.invisible_onCooldown, 0)
end
addEvent(cd, cfg.invisible_cooldown * 1000)
addEvent(removeInvisible, cfg.invisible_time * 1000)
Code:
[Error - TalkAction Interface]
In a timer event called from:
data/talkactions/scripts/kill streaks/features.lua:onSay
Description:
(luaDoCreatureSetStorage) Creature not found
[Error - TalkAction Interface]
In a timer event called from:
data/talkactions/scripts/kill streaks/features.lua:onSay
Description:
(luaDoCreatureExecuteTalkaction) Creature not found
Last edited: