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Help Me With Error!

Ennokas

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Joined
Feb 13, 2009
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I am Using 0.4dev and elfwarsystem... I have no idea where this error comes from Please Help!

Help = Rep++ ! ^_^


errorza.png



If you cant see pic good go here: [IMG=http://img836.imageshack.us/img836/7503/errorza.png][/IMG]

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Please Help ! :blink:
 
Oh ok, Thanks

The only thing I have Bought is Elf War System... so then I need contact Elf agin.. omg thats will be almost impossible :$
 
Anyway now i know what makes error, problem is that how to fix it :)
PHP:
Alchemynew.xml

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Alchemy System" version="3.0" author="soul4soul" enabled="yes">
    <config name="recipeinfo"><![CDATA[
    t =  {
        --[uid] = {newitemid, lvl, slots = {{item to be used, count},{item to be used, count}},  difficulty = 10-100 by 10's, destroy = 'yes' or 'no'}, 
        [50001] = {item = 8474, alchemylvl = 10, slots = {{2007, 1}, {2795, 1}, {2760, 1}}, difficulty = 20, destroy = 'no'},
        [50002] = {item = 2152, alchemylvl = 15, slots = {{2148, 10}, {10608, 2}}, difficulty = 20, destroy = 'no'},
        [50003] = {item = 2178, alchemylvl = 20, slots = {{2177, 1}, {1295, 1}, {2146, 3}}, difficulty = 40, destroy = 'no'},
        [50004] = {item = 5944, alchemylvl = 20, slots = {{2177, 1}, {1295, 1}, {2150, 3}}, difficulty = 40, destroy = 'no'},
        [50005] = {item = 2363, alchemylvl = 25, slots = {{2177, 1}, {2177, 1}, {1295, 1}, {2798, 1}, {2788, 1}}, difficulty = 50, destroy = 'no'},
        [50006] = {item = 10092, alchemylvl = 30, slots = {{2677, 3}, {1685, 1}, {2013, 1}, {2015, 1}}, difficulty = 60, destroy = 'no'},
        [50007] = {item = 4864, alchemylvl = 35, slots = {{4850, 1}, {2913, 1}, {2144, 1}}, aid = 105, difficulty = 40, destroy = 'no'},
        [50008] = {item = 2276, alchemylvl = 40, slots = {{10558, 1}, {2260, 1}, {10554, 1}, {2151, 1}, {5951, 1}, {2265, 1}}, difficulty = 40, destroy = 'no'},
        [50009] = {item = 2160, alchemylvl = 45, slots = {{2152, 1}, {2145, 1}, {2146, 1}, {2800, 1}}, difficulty = 30, destroy = 'no'},
        [50010] = {item = 11201, alchemylvl = 45, slots = {{2759, 1}, {10565, 1}, {2803, 1}, {2692, 1}}, difficulty = 40, destroy = 'no'},
        [50011] = {item = 5892, alchemylvl = 50, slots = {{5468, 1}, {2393, 1}}, difficulty = 50, destroy = 'yes'},
        [50012] = {item = 5887, alchemylvl = 50, slots = {{5468, 1}, {2487, 1}}, difficulty = 50, destroy = 'yes'},
        [50013] = {item = 5888, alchemylvl = 50, slots = {{5468, 1}, {2462, 1}}, difficulty = 50, destroy = 'yes'},
        [50014] = {item = 5889, alchemylvl = 50, slots = {{5468, 1}, {2516, 1}}, difficulty = 50, destroy = 'yes'},
        [50015] = {item = 5891, alchemylvl = 55, slots = {{2195, 1}, {4265, 1}, {2151, 1}}, difficulty = 40, destroy = 'yes'},
        [50016] = {item = 5884, alchemylvl = 55, slots = {{2498, 1}, {2498, 1}, {2913, 1}, {5865, 1}}, difficulty = 40, destroy = 'yes'},
        [50017] = {item = 5885, alchemylvl = 55, slots = {{2475, 1}, {2475, 1}, {2475, 1}, {2475, 1}, {2015, 1}, {5865, 1}}, difficulty = 40, destroy = 'yes'},
        [50018] = {item = 7439, alchemylvl = 60, slots = {{6558, 1}, {2007, 1}, {4993, 1}, {5480, 1}, {2796, 1}}, difficulty = 30, destroy = 'no'},
        [50019] = {item = 7440, alchemylvl = 60, slots = {{6558, 1}, {2007, 1}, {4992, 1}, {3955, 1}, {7250, 1}}, difficulty = 30, destroy = 'no'},
        [50020] = {item = 7443, alchemylvl = 60, slots = {{6558, 1}, {2007, 1}, {4994, 1}, {2193, 1}, {2031, 1}}, difficulty = 30, destroy = 'no'},
        [50021] = {item = 7140, alchemylvl = 65, slots = {{7141, 1}, {2015, 1}, {5014, 1}, {2235, 1}, {7439, 1}, {7440, 1}, {7443, 1}, {4845, 1}}, difficulty = 60, destroy = 'no'},
        [50022] = {item = 9971, alchemylvl = 70, slots = {{10552, 1}, {2157, 1}, {2159, 1}, {5906, 1}}, difficulty = 50, destroy = 'no'},
        [50023] = {item = 2284, alchemylvl = 75, slots = {{10523, 1}, {2260, 1}, {10554, 1}, {2151, 1}, {2273, 1}}, difficulty = 30, destroy = 'no'},
        [50024] = {item = 11387, alchemylvl = 80, slots = {{2805, 1}, {2798, 1}, {8582, 1}}, difficulty = 70, destroy = 'no'},
        [50025] = {item = 8980, alchemylvl = 90, slots = {{5941, 1}, {10559, 1}, {2194, 1}, {2377, 1}}, difficulty = 80, destroy = 'no'},
        [50026] = {item = 2184, alchemylvl = 90, slots = {{9942, 1}, {9941, 1}, {9980, 1}, {2445, 1}}, difficulty = 80, destroy = 'no'},
        [50027] = {item = 2352, alchemylvl = 90, slots = {{2177, 1}, {2160, 1}, {2544, 1}, {2544, 1}, {2802, 1}}, difficulty = 80, destroy = 'no'},
        [50028] = {item = 9969, alchemylvl = 100, slots = {{5741, 1}, {2229, 1}, {5669, 1}, {5809, 1}, {2143, 1}}, difficulty = 90, destroy = 'yes'},
        [50029] = {item = 9006, alchemylvl = 110, slots = {{8859, 1}, {2289, 1}, {2807, 1}, {10556, 1}, {2545, 1}, {5879, 1}}, difficulty = 100, destroy = 'yes'},
        [50030] = {item = 2348, alchemylvl = 120, slots = {{2153, 1}, {2154, 1}, {2155, 1}, {2156, 1}, {2158, 1}, {2260, 1}, {2260, 1}, {2600, 1}}, difficulty = 100, destroy = 'yes'}
        }    
        
    --[CustomSkill]-- By:Athern
    function getCustomSkill(cid, storage)
        return getPlayerStorageValue(cid, storage)
    end
 
    function addCustomSkill(cid, skillName, storage)
        local skillStorage = math.max(10, getPlayerStorageValue(cid, storage))
        local skillTries =  math.max(0, getPlayerStorageValue(cid, storage+1))
 
        doPlayerSetStorageValue(cid, storage, skillStorage+1)
        doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You advanced in " .. skillName .. ".")
        doPlayerSetStorageValue(cid, storage+1, 0)
    end

    function addCustomSkillTry(cid, skillName, storage)
        local skillStorage = math.max(10, getPlayerStorageValue(cid, storage))
        local skillTries =  math.max(0, getPlayerStorageValue(cid, storage+1))
    
        doPlayerSetStorageValue(cid, storage+1, 1)
 
        if skillTries >= math.floor(20 * math.pow(1.1, (skillStorage-11)) / 40) then
            addCustomSkill(cid, skillName, storage)
        end
    end

    function getCustomSkillPercent(cid, storage)
        local skillStorage = math.max(10, getPlayerStorageValue(cid, storage))
        local skillTries =  math.max(0, getPlayerStorageValue(cid, storage+1))
        local triesNeeded = math.floor(20 * math.pow(1.1, (skillStorage-11)) / 40)
        local percent = math.floor(100*(1-skillTries / triesNeeded))
        if percent > 1 and percent <= 100 then
            return percent
        else
            percent = 1
            return percent
        end
    end
    --[/CustomSkill]-- 
    ]]></config>
    <action  itemid="2217"  event="script"><![CDATA[
    function onUse(cid, item, toPosition, fromPosition)
        local function burn()
            local Cpos = getCreaturePosition(cid)
            local north = {x = Cpos.x, y = Cpos.y-1, z = Cpos.z}
            local south = {x = Cpos.x, y = Cpos.y+1, z = Cpos.z}
            local west = {x = Cpos.x-1, y = Cpos.y, z = Cpos.z}
            local east = {x = Cpos.x+1, y = Cpos.y, z = Cpos.z}
            if getCreatureLookDirection(cid) == 0 then
                doSendMagicEffect(north, 6)
            elseif getCreatureLookDirection(cid) == 1 then
                doSendMagicEffect(east, 6)
            elseif getCreatureLookDirection(cid) == 2 then
                doSendMagicEffect(south, 6)    
            elseif getCreatureLookDirection(cid) == 3 then
                doSendMagicEffect(west, 6)  
            end
        end
        local learned = getPlayerStorageValue(cid, 50500)
        if learned == -1 then  
            setPlayerStorageValue(cid, 50500, 10)
            doRemoveItem(item.uid)
            doPlayerSendTextMessage(cid, 25, "You have learned Alchemy, then the book burned to ashes after learning its Alchemic Secrets.")
            addEvent(burn, 300, {cid = cid, toPosition = toPosition, fromPosition = fromPosition})
        else
            doPlayerSendCancel(cid, "You already know Alchemy.")
        end
        return true
    end    
    ]]></action>
    <action  itemid="1954"  event="script"><![CDATA[
        domodlib("recipeinfo")
        function onUse(cid, item, toPosition, item2, fromPosition)
            k = t[item.actionid]
            if getPlayerStorageValue(cid, item.actionid) == -1 then
                if getCustomSkill(cid, 50500) >= k.alchemylvl then
                    doPlayerSetStorageValue(cid, item.actionid, item.actionid-50000)
                    doPlayerSendTextMessage(cid, 25, "You learned how to make ".. getItemInfo(k.item).article.." "..getItemInfo(k.item).name..".")
                    doSendMagicEffect(getCreaturePosition(cid), 13)
                else
                    doPlayerSendCancel(cid, "You require "..k.alchemylvl.." in Alchemy or you don't know Alchemy.")
                end
            else
                doPlayerSendCancel(cid, "You have already learned this recipe.")
            end
            return true
        end    
    ]]></action>
    <action  itemid="1965"  event="script"><![CDATA[
        local skillIDs = {
                {50500, "Alchemy"} -- The first ID is the skill value, the second ID is the name of the skill
        }
        domodlib("recipeinfo")
    function onUse(cid, item, fromPosition, itemEx, toPosition)
        local a = {}
        skill = "Alchemy Level: " .. math.max(10, getCustomSkill(cid, skillIDs[1][1])) .. ". Percent to go: " .. getCustomSkillPercent(cid, skillIDs[1][1]) .. "%\n-------\n\n"
        table.insert(a, skill)
        table.insert(a, "Learned Recipes:\n\n")
        recipe = ""
        for i, k in pairs(t) do
            if getPlayerStorageValue(cid, i) > 0 then
                for i2 = 1, #k.slots do
                    test = k.slots[i2]
                    recipe = ""..recipe..", "..test[2].. " ".. getItemInfo(test[1]).name .. ""
                end
                recipe = "[" ..getItemInfo(k.item).name.. "]-Alchemy Level: " .. k.alchemylvl .. "\n Ingredients: ".. recipe .. ". \n\n"
                table.insert(a, recipe)
                recipe = ""
            end
        end
        doSetItemText(item.uid, table.concat(a, ""))    
    end
    ]]></action>
    <movevent type="AddItem" tileitem="1" itemid="1426" event="script"><![CDATA[        
    function onAddItem(moveItem, tileItem, position, cid) 
        domodlib("recipeinfo")
        if getItemInfo(moveItem.itemid).type == ITEM_TYPE_CONTAINER then  
            container = getTileItemByType(position, 4)
            inContainer = {
                            getContainerItem(container.uid, 0),
                            getContainerItem(container.uid, 1),
                            getContainerItem(container.uid, 2),
                            getContainerItem(container.uid, 3),
                            getContainerItem(container.uid, 4),
                            getContainerItem(container.uid, 5),
                            getContainerItem(container.uid, 6),
                            getContainerItem(container.uid, 7),
                            getContainerItem(container.uid, 8)
                        }
            pass = 0
            k = t[inContainer[1].actionid]
            if getPlayerStorageValue(cid, inContainer[1].actionid) == inContainer[1].actionid-50000 then
                for size = #k.slots + 1,2, -1 do
                    testin = k.slots[size-1]
                    if testin[1] == inContainer[size].itemid then
                        if doRemoveItem(inContainer[size].uid, testin[2]) == LUA_NO_ERROR then
                            pass = pass + 1
                        end
                    end
                end
                
                if pass == #k.slots then
                    if moveItem.itemid == 6104 then
                        chance = k.difficulty-10
                    else
                        chance = k.difficulty
                    end
                    if math.random(1, (90 + (getCustomSkill(cid, 50500) / 10))) > chance then
                        doPlayerAddItem(cid, k.item,1)
                        doSendMagicEffect(position, CONST_ME_HITBYFIRE)
                        doPlayerSendTextMessage(cid, 25, "You made ".. getItemInfo(k.item).article.." "..getItemInfo(k.item).name..".")
                        gain = (k.difficulty/10)
                        for i3=1, gain do
                            addCustomSkillTry(cid, "Alchemy", 50500)
                        end
                        if k.aid then
                            local getItem = getPlayerItemById(cid, true, k.item)
                            doItemSetAttribute(getItem.uid, "aid", k.aid)
                        end
                    else
                        doPlayerSendCancel(cid, "The mix went wrong.")
                        doCreatureAddHealth(cid, -getCreatureMaxHealth(cid)*0.01, CONST_ME_FIREAREA)
                        addCustomSkillTry(cid, "Alchemy", 50500)
                    end
                    if destroy == 'yes' then
                        doRemoveItem(container.uid)
                    end
                else
                    doPlayerSendCancel(cid, "There are no Ingredients or some are missing.")
                end                   
            else
                doPlayerSendCancel(cid, "You haven't learned this recipe yet or the container is empty.")
            end    
        else 
            doPlayerSendCancel(cid, "You must use a container and place the ingredients inside.")
        end    
        return true
    end
    ]]></movevent>
</mod>

Can someone fix it ? :)
 
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