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[Project] ScapeOT [Scape Gaming, Tibia World]

Jafab

Learning Graphic Design
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Jun 30, 2010
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ScapeOT
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This awesome server its being worked since February 2010, its a RPG,with PvP Tournaments called Duels and Arena by doing arena you get ingame reputation and points for your team.
The Beta Version of ScapeOT will be released October 8. The server Beta version will be opened during 3 weeks.
Server Introduction
ScapeOT or Scape Gaming its a custom map WAR server. This Server have different features.
We are trying to create a different server, we have new vocations like Hunters, Warriors or Priests, with those new vocations we created new spells.
Our donation prices are lowers than all the servers you gotta check!​
Vocations
Warrior​
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Warriors are melee fighters highly trained in the arts of weaponry. They are strong and quick on the battlefield. As such they can deal large amounts of damage; they are also capable of withstanding large amounts of damage to protect other party members.​
Hunter​
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The hunter class performs pulling, threat redirection, crowd control, and primarily ranged damage. Hunters have pets that add to their DPS and help manage aggro. They can also track, tame and train animals and beasts found in the wild. The well trained pet, on countless occasions, has saved a hunter's life. It has been said by many, and throughout history, that hunters consider their weapons and pets to be their only true friends.​
Warlock​
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Warlocks are former arcanists, or in the case of the orcs, former shamans, who, in pursuit of ever-greater sources of power, have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.​
Priest​
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The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death. While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them or the devastating powers of the shadow to decimate their minds.​
Paladin
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The paladin is a hybrid class with the ability to play a variety of different roles — including healing (holy), tanking (protection), and DPS (retribution). They have auras, blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.​
Shaman
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The shaman is a hybrid class. Thus, depending on how players choose to customize their character's talents, they can specialize in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered one of the most adaptable and versatile in the game. Also, shamans can provide support to a group in the form of stationary totems, of which when placed on the ground by the shaman, either provides various benefits to party members, or deal damage to enemies, of which the range is determined by the totem placed.
Rogue​
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Rogues are ScapeOT's premiere melee damage dealer and especially effective in PvP. They have access to a wide range of special abilities, which depend on their constantly refilling pool of energy. Unlike other classes, such as the hunter who has the ability to deal physical damage from a distance, rogues must be in close.

The primary rogue class advantage is their ability to stealth, preventing other players from seeing them unless the rogue is very close and in a 180 degree arc in front of them or much lower level.​
Mage
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The mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, mages' damage is supplemented with Counterspell, Remove Curse, and Spellsteal. Mages' utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, Mage deals ranged damage while using snare effects and Polymorph to control enemy players. As damage casters, primary stats are spell power, spell hit rating and spell haste. intellect, stamina, spell crit, and spirit also benefit mages, but to a lesser degree.
Spells
Warrior:
- Taunt: Taunts your enemy making him attack you.
- Heroic Strike: A massive strike dealing X additional damage to your normal attack.
- Thunder Clap: Slows nearby enemies' attack speed by 10% for X seconds and deals Y physical damage
- Sunder Armor: Sunders the target's armor, reducing it by X per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times.
- There ar emore spells im lazy to post it all
Hunter:
- Raptor Strike: A strong attack that increases melee damage by +X.
- Aspect of the Monkey: The Hunter takes on the aspects of a monkey, increasing chance to dodge by X%. Only one aspect can be active at a time.
- Concussive Shot: Dazes the target, slowing movement speed to 50% of normal for 4 seconds
- Tame Beast: Tames a beast to be your companion.
Warlock:
- Shadow Bolt: Sends a shadowy bolt at the enemy, causing X Shadow damage.
- Demon Skin: Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%
- Summon Imp: Summons an Imp under the command of the Warlock.
- Immolate: Burns the enemy for X Fire damage and then an additional Y Fire damage over 15 seconds.
- Curse of Weakness: Target's attack power is reduced by X and armor is reduced by 5% for 2 minutes. Only one Curse per Warlock can be active on any one target.
Priest:​
- Lesser Heal: Heal your target for X to Y.
- Smite: Smite an enemy for X to Y Holy damage.
- Power Word: Fortitude: Power infuses the target, increasing their Stamina by X for 5 min.
- Power Word: Shield: Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 sec.
- Renew: Heals the target for X over 15 sec.
- Mind Blast: Blasts the target for X to Y Shadow damage.
- Resurrection: Brings a dead player back to life with X health and Y mana. Cannot be cast when in combat.

Paladin:
- Seal of Righteousness: Fills the Paladin with holy spirit for 30 min, granting each melee attack additional Holy damage.
- Holy Light: Heals a friendly target for X.
- Devotion Aura: Gives X additional armor to party members within 30 yards.
- Blessing of Might: Places a Blessing on the friendly target, increasing attack power by X for 5 min. Players may only have one Blessing on them per Paladin at any one time.
- Judgement of Light: Retribution Unleashes the energy of a Seal spell upon an enemy, granting melee attacks made against the judged enemy a chance of healing the attacker for X.
- Divine Protection: Reduces all damage taken by 50% for 12 seconds. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 2 minutes.
- Hammer of Justice: Stuns a hostile target for up to 6 seconds. It also interrupts their spellcasting for 3 sec, even though that target is stun immune.
The spellinterruption affects only NPCs.
Shaman:
- Lightning Bolt: Causes X Nature damage to the target.
- Rockbiter Weapon: Imbue the Shaman's weapon, increasing its damage per second by X. Lasts 5 minutes.
- Earth Shock: Instantly shocks the target with concussive force, causing X Nature damage and reducing melee attack speed by 10% for 8 sec.
- Stone Skin Totem: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party and raid members 10 sqm, increasing armor by X. Lasts 5 min.
- Earthbind Totem: Summons an Earthbind Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 5 sqm.
- Stoneclaw Totem: Summons a Stoneclaw Totem with X health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for Y sec.
- Searing Totem: Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within X sqm for Y Fire damage.
- Flame Shock: Instantly sears the target with fire, causing X Fire damage immediately and Y Fire damage over 18 sec.
- Flametongue Weapon: Imbue the Shaman's weapon with fire, increasing total spell damage by X and increasing spell critical strike chance by 2%. Each hit causes Y additional Fire damage.
Rogue:
- Sinister Strike (Combo move, +1 Combo Point): A regular weapon attack augmented by a fixed amount of additional damage
- Eviscerate (Finishing Move): Deals a relatively large amount of damage, increasing with each Combo point.
- Stealth: Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
- Backstab (Combo Move, +1 Combo Point): Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.
- Evasion: Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2)
- Sprint: Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack.
- Sap: Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on players that are not in combat; Any damage taken will revive the target.
- Slice and Dice (Finishing Move): Provides a temporary boost to automatic attack speed; lasts longer per Combo point.

Mage:
- Fireball: Hurls a fiery ball that causes X Fire damage and an additional Y Fire damage over Z sec.
- Frost Armor: Increases Armor by X. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Lasts 15 Seconds.
- Arcane Intellect: Increases the target's Mana by X for 5 min.
- Conjure Water: Conjures X bottles of water, providing the mage and allies with something to drink. Bottle of water regenerate mana every second during 50 seconds.
- Frostbolt: Launches a bolt of frost at the enemy, causing X to Y Frost damage and slowing movement speed by 40% for Z sec.
- Conjure Food: Conjures X loaves of bread, providing the mage and allies with something to eat. Food regenarate Y hit points per second during 15 Seconds.
- Fire Blast: Blasts the enemy for X Fire damage.
- Arcane Missiles: Launches Arcane Missiles at the enemy, causing X Arcane damage each second for Y sec.
- Polymorph: Transforms the enemy into a sheep, forcing it to wander around for up to 8 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly.

Abilities Ranks
All the abilities (Spells) can be upgraded by leveling. Each rank make the abilitie better and can make it hit faster, stronger, etc.​
Combo Points
Specific to the rogue class and the druid in Cat Form, Combo Points are accumulated as special attacks are performed against an enemy, then spent on other special attacks.
Vocation Talents
Talents personalize your character, talent is what separates each character of the same vocation in different 'classes'.​
'Classes'
This server have different classes for the different vocations.
Those classes are:
Tank: A strong class that can block practically all that try to kill him.
Tank Pros: High HP, High Defense Skills and Strong Hits.
Tank Disadvantages: Low Mana, Medium Speed.
Damage Per Second (DPS): This class is the fastest server class, high amount of damage and high attack speed.
DPS Pros: Balanced HP/Mana, Fast Attack, High damage amounts.
DPS Disadvantages: Low Mana regeneration (Rogues and warriors only), Low HP Regeneration (Mages, Warlocks, Shamans, Druids only).
Healer: A healer is really helpfull in a team or raid. This class have high healing threat, 40% more mana than normal.
Healer Pros: High mana regeneration, 40% more mana than normal, high healing threat.
Healer Disadvantages: Low HP, Low damage.

Ill be posting more info about ScapeGaming (Tibia World), in this thread.

We have custom spells but im to lazy to post them now hahah xD.

Please comment and tell me what you think.

ScapeOT Team its recruiting members at the momment:
Post your application.
Name:
Nick:
Position Applying: (mapper, Scripter, spriter, logo designing)
Sample of your Work:
References:

Thank you.

TELL US WHAT YOU THINK ABOUT ScapeOT.com Project! :)
 
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Yes, really this OT its WOW Based, and i forgot edit that its an RPG with special features i added :p
Maybe the release will be next week i had a problem with my PC sorry.

Continue telling me what you think :D
 
Epic

This will be the most epic server ever, I hope I will get into beta and get to try it, it's gonna be sooo much fun I love pking :D I might be able to sprite some items :p idk yet
 
Haha, if you love Pking, you gotta love the Duels!
and if you are really good at PvP make your own 2v2, 3v3 or 5v5 team and get level and reputatiion for your Arena Team.
i forgot post info about the Arena Teams... hehe ill post here.
Arena Teams:
You can make your own 2v2, 3v3 or 5v5 Arena Team.
You can choose a name for your arena team, all the battles your team had will be registere in your Arena Shit. If you win you can get some experience and reputation for your team.

hats not all but im lazy to write more hehe xD
 
Ouch.. Looks Really epic but you shouldnt be releasing it right now.. it will be very hard to get people. Since 1st october its pretty much gg with all people.. they will go to Pokemon Unleashed ot. You should release maybe somewhere in november instead ^^
 
hmmmm..... November?
It could be.... atm i have to finish the hunter 'Tame Beast' script, it already works but when you log off the Pet dissapear, and it should be teleported to the owner's house and if the owner dont own a hhouse to the Pet Center.
Thats the unique script i have to done.
 
Tame beast script finished!

Please tell me what you think about this server :D!
 
I guess

Yeah it's true most people will be playing Pokemon unleashed, me too lol but I still wanna try this maybe have like a closed beta of like 20 people or something so they can test for bugs and test the vocations etc.....
 
Sigh, another rip off of a game that's great, but ends up ruined because people can't do it properly. I'm sorry, but WoW and Tibia is completely different worlds. You will NEVER make it.
 
Well i know WoW and Tibia are really different Worlds but i already have scripted 95% of the server, created the vocations and im just finishing the Map.

And no, this is not a v.2 Forsaken :p

But, maybe i gotta sell some scripts to Moist Giraffe as 'Healing Totem' or others :p
Im thinkin' to change the BETA Release of the server to November 20.
 
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