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Błąd login.lua po zalogowaniu thebug

Jensej

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Kolejny trapiący mnie błąd.

Otóż doszedłem do tego że po zalogowaniu na Serwera (za pierwszym razem) wywala thebuga. W login.lua : wpisałem:

function onLogin(cid) return true end
i błąd ustąpił.

Tutaj mój prawdziwy login.lua który nie działa. Mógłby ktoś powiedzieć co dokładnie trzeba poprawic:


local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end

local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end

if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "reward")
registerCreatureEvent(cid, "rewarddwa")
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Grizzly_Adams")
registerCreatureEvent(cid, "Bossy")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "inquisitionPortals")
registerCreatureEvent(cid, "KillingInTheNameOf")
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
registerCreatureEvent(cid, "ArenaKill")
-- if he did not make full arena 1 he must start from zero
if getPlayerStorageValue(cid, 42309) < 1 then
for i = 42300, 42309 do
setPlayerStorageValue(cid, i, 0)
end
end
-- if he did not make full arena 2 he must start from zero
if getPlayerStorageValue(cid, 42319) < 1 then
for i = 42310, 42319 do
setPlayerStorageValue(cid, i, 0)
end
end
-- if he did not make full arena 3 he must start from zero
if getPlayerStorageValue(cid, 42329) < 1 then
for i = 42320, 42329 do
setPlayerStorageValue(cid, i, 0)
end
end
if getPlayerStorageValue(cid, 42355) == -1 then
setPlayerStorageValue(cid, 42355, 0) -- did not arena level
end
setPlayerStorageValue(cid, 42350, 0) -- time to kick 0
setPlayerStorageValue(cid, 42352, 0) -- is not in arena
return true
end
Czy to może być błąd w source?
 
Last edited by a moderator:
Moze jaki silnik powiesz? ;\
@edit
Daj jeszcze screen co ci sie wyswietla jak dostajesz debuga... (ten tekst o debugu) xD
 
to jest cos takiego



beztytuucgy.jpg
 
zly message type, wyraznie masz
pewnie w const czy tam compat sa stare numerki a chcesz uzywac 8.61 co?
 
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