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Deleted member 49793
Guest
Basicly this spell shoots at a target, then deals 100 damage every second for 5 seconds looking like fire damage:
But i want it to look like holy damage (Which ive done and is working) But the CONDITION_FIRE if i edit that to be anything else the script simply stops working (Shoots at target but doesnt do an effect every second or damage) I tried:
CONDITION_ICE
CONDITION_HOLY
CONDITION_HOLYDAMAGE
CONDITION_HOLYAREA
Anyone got an idea?
Code:
--[scritpt]--
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local condition = createConditionObject(CONDITION_FIRE)
addDamageCondition(condition, 5, 1000, -40)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
But i want it to look like holy damage (Which ive done and is working) But the CONDITION_FIRE if i edit that to be anything else the script simply stops working (Shoots at target but doesnt do an effect every second or damage) I tried:
CONDITION_ICE
CONDITION_HOLY
CONDITION_HOLYDAMAGE
CONDITION_HOLYAREA
Anyone got an idea?
Code:
--[scritpt]--
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
local condition = createConditionObject(CONDITION_FIRE)
addDamageCondition(condition, 5, 1000, -100)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end