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Stages for kiled players

pawlacz741

New Member
Joined
Jan 23, 2009
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Hello

I need script like this when player get 200+ lvl then stages from players is 15x and on 250lvl is 10 etc..

I rly need this.


REP
 
Post your stages.xml ?????



XML:
<?xml version="1.0" encoding="UTF-8"?>
<stages>
	<world id="0" multiplier="1">
  <stage minlevel="1" maxlevel="200" multiplier="15" /> 
  <stage minlevel="201" maxlevel="250" multiplier="10" /> 
  <stage minlevel="xxx" maxlevel="xxx" multiplier="xx" />
  <stage minlevel="xxx" maxlevel="xxx" multiplier="xx" />  
  <stage minlevel="xxx" maxlevel="xxx" multiplier="xx" /> 
  <stage minlevel="xxx" multiplier="x" />
	</world>
</stages>
 
Go to:
data/XML/stages.xml
You can set stages there.
Then in config.lua just put
LUA:
experienceStages = true
Hope I helped!
 
Wouldn't it be the same?
You'll reach the level no matter if you kill monsters or players.
Right?Not so sure xD.
 
Noo, values from stages.xml don't affect exp gained from killing player characters :p only rateExperienceFromPlayers in config.lua does.
 
[cpp] m_confDouble[RATE_PVP_EXPERIENCE] = getGlobalDouble("rateExperienceFromPlayers", 0);[/cpp]
It HAS to be a double (floating point number).
 
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