local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onCastSpell(cid, var)
if doCombat(cid, combat, var) then
doCreatureAddHealth(variantToNumber(var), math.random(1000, 1900))
end
end
unsure what you mean by blinking tps, but here's a UH for ya:
LUA:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onCastSpell(cid, var) if doCombat(cid, combat, var) then doCreatureAddHealth(variantToNumber(var), math.random(1000, 1900)) end end
local function talk()
local monstersPos = {x = 996, y = 993, z = 7, stackpos = 2}
doSendAnimatedText(monstersPos, "Monsters", 180)
return true
end
function onThink(cid, interval)
talk()
return true
end