LucasFerraz
Systems Analyst
My NPC's do not say anything if players say bye or walkaway. Help me please?:huh:
Here is my npcsystem.
Here is my npcsystem.
Last edited:
[B][COLOR="red"] if(self:isFocused(speech.cid) and talkStart == speech.start) then[/COLOR][/B]
if(NPCHANDLER_CONVBEHAVIOR ~= CONVERSATION_DEFAULT) then
selfSay(speech.message, speech.cid)
else
selfSay(speech.message)
end
[B][COLOR="red"] end[/COLOR][/B]
I didn't understand what you mean to saymmk, there's isCreature(speech.cid)
alrighty then!