local energy = createConditionObject(CONDITION_ENERGY)
setConditionParam(energy, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(energy, 5, 2000, -10)
local poison = createConditionObject(CONDITION_POISON)
setConditionParam(poison, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(poison, 5, 2000, -10)
local fire = createConditionObject(CONDITION_FIRE)
setConditionParam(fire, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(fire, 5, 2000, -10)
local drunk = createConditionObject(CONDITION_DRUNK)
setConditionParam(drunk, CONDITION_PARAM_TICKS, 40000)
setCombatCondition(combat, condition2)
local para = createConditionObject(CONDITION_PARALYZE)
setConditionParam(para, CONDITION_PARAM_TICKS, 10000)
setConditionParam(para, CONDITION_PARAM_SPEED, -770)
setConditionFormula(para, -9.9, 0, -9.9, 0)
setCombatCondition(combat, para)
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(attacker) then
return doCombat(attacker, combat, var)
end
end