trollebror
Developer
Hi there.
What defines how many charges of a item a monster should drop? Is it in the item.xml or the monster files? I am using tfs 0.2.10.
This is how my item.xml looks like for silver amulet:
SOLVED:
<item id="2200" chance="25300" subtype="250" /><!-- protection amulet -->
What defines how many charges of a item a monster should drop? Is it in the item.xml or the monster files? I am using tfs 0.2.10.
This is how my item.xml looks like for silver amulet:
But still, it drops silver amulets with only 1 charge. How come?<item id="2170" name="silver amulet" article="a">
<attribute key="weight" value="500" />
<attribute key="slotType" value="necklace" />
<attribute key="charges" value="200" />
<attribute key="showcharges" value="1" />
<attribute key="absorbPercentEarth" value="10" />
</item>
SOLVED:
<item id="2200" chance="25300" subtype="250" /><!-- protection amulet -->
Last edited: