• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua get reward when killing

dunnish

New Member
Joined
Jun 18, 2009
Messages
277
Solutions
1
Reaction score
3
hello i need a script when i kill a guy i will get a reward like some cash and golden nuggets

please help me thx for help sorry for my bad English :)
 
Creaturescript:


PHP:
function onDeath(cid, corpse, killer)
	if isPlayer(killer) == TRUE then
		doPlayerSendTextMessage(killer, MESSAGE_STATUS_CONSOLE_ORANGE, 'You killed ' .. getCreatureName(cid) .. '!')
		doSendMagicEffect(getThingPos(killer), CONST_ME_MAGIC_BLUE)
		doPlayerAddItem(killer, 2151, 1)
		doSetItemSpecialDescription(doPlayerAddItem(killer, 5944, 1), 'This is the heart of ' .. getCreatureName(cid) .. ' killed at level ' .. getPlayerLevel(cid) .. ' by ' .. getCreatureName(killer) .. '.')
	end
	return TRUE
end
 
This will..

1. Broadcast when a player dies, and who killed him.
2. Display 'Owned' and 'Frag' on the player and killer's location.
3. Give an Item to the player saying what you want.

LUA:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 5943,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- When player kills, says 'Frag'.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- When player dies, says 'Owned'.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end

Without Broadcast..

LUA:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 5943,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- When player kills, says 'Frag'.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- When player dies, says 'Owned'.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end
 
Back
Top