LucasFerraz
Systems Analyst
No matters how many itens inside Player's DP. It aways show 1.("Your depot contains 1 item.")
How can I fix this?
LUA:
local increasingItemID = {416, 446, 3216, 11062}
local decreasingItemID = {417, 447, 3217, 11063}
function onStepIn(cid, item, position, fromPosition)
if isInArray(increasingItemID, item.itemid) == TRUE then
doTransformItem(item.uid, item.itemid + 1)
if item.actionid > 1000 then
getLevelTile(cid, item, position)
elseif getTilePzInfo(position) == TRUE then
getDepotItems(cid, item)
end
elseif item.itemid == 426 then
doTransformItem(item.uid, 425)
if item.actionid > 1000 then
getLevelTile(cid, item, position)
elseif getTilePzInfo(position) == TRUE then
getDepotItems(cid, item)
end
end
return TRUE
end
function onStepIn(cid, item, position, fromPosition)
if isInArray(increasingItemID, item.itemid) == TRUE then
doTransformItem(item.uid, item.itemid + 1)
if item.actionid > 1000 then
getLevelTile(cid, item, position)
elseif getTilePzInfo(position) == TRUE then
getDepotItems(cid, item)
end
elseif item.itemid == 11062 then
doTransformItem(item.uid, 11063)
if item.actionid > 1000 then
getLevelTile(cid, item, position)
elseif getTilePzInfo(position) == TRUE then
getDepotItems(cid, item)
end
end
return TRUE
end
function onStepOut(cid, item, position, fromPosition)
if isInArray(decreasingItemID, item.itemid) == TRUE then
doTransformItem(item.uid, item.itemid - 1)
elseif item.itemid == 425 then
doTransformItem(item.uid, item.itemid + 1)
end
return TRUE
end
function getLevelTile(cid, item, position)
if isPlayer(cid) == TRUE then
if getPlayerLevel(cid) < item.actionid - 1000 then
doTeleportThing(cid, {x = getPlayerPosition(cid).x, y = getPlayerPosition(cid).y, z = getPlayerPosition(cid).z + 1}, FALSE)
doSendMagicEffect(position, CONST_ME_MAGIC_BLUE)
end
end
return TRUE
end
function getDepotItems(cid, item)
if item.actionid > 100 then
if isPlayer(cid) == TRUE then
depotItems = getPlayerDepotItems(cid, item.actionid - 100)
if depotItems < 2 then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Your depot contains 1 item.")
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Your depot contains " ..depotItems.. " items.")
end
end
end
return TRUE
end
How can I fix this?
Last edited: