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small or big spawn areas?

nystrom

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Hello i just got to think of something i read for a long time ago, some one wrote that its better to make big spawn area and then put many monster in the same spawn area, than make small spawn areas and put like 3 monsters in each area. is this true or false? if false whats the best way to put out your spawns in order to save memory for the host and minimize the laggs on your server? :P

thanks for reading :P
 
The only reason there are small spawns everywhere on realmaps is because someone have copied it from a tibia map, then it makes the small spawns for every monster or so.
Then it also depends on how it looks if you have a big spawn and not alot of small ways it is definitly better to put one big "spawn area" but if you have small rooms everywhere and ways + floors you should consider the smaller "spawn areas" but it depends on how it looks ofc. The spawn areas doesn't take to much memory from the server tho, but if you feel that you need to save think about this.
 
it would reduce spawn file size greatly, which would speed up parsing a bit
every spawn is an object (Spawn* spawn = new Spawn(centerPos, radius);), which means you would save a bit on memory usage aswell, but nothing big

there's also some difference in monster respawning.
if there's 1 spawn for every monster, they'll respawn faster since it's simultaneous.
but if you have a big spawn with, say, 10 monsters they'll all respawn 1 by 1
 
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it would reduce spawn file size greatly, which would speed up parsing a bit
every spawn is an object (Spawn* spawn = new Spawn(centerPos, radius);), which means you would save a bit on memory usage aswell, but nothing big

there's also some difference in monster respawning.
if there's 1 spawn for every monster, they'll respawn faster since it's simultaneous.
but if you have a big spawn with, say, 10 monsters they'll all respawn 1 by 1
Oh nice, I totally didn't know that! Thank you:P
 
it would reduce spawn file size greatly, which would speed up parsing a bit
every spawn is an object (Spawn* spawn = new Spawn(centerPos, radius);), which means you would save a bit on memory usage aswell, but nothing big

there's also some difference in monster respawning.
if there's 1 spawn for every monster, they'll respawn faster since it's simultaneous.
but if you have a big spawn with, say, 10 monsters they'll all respawn 1 by 1

that explains alot! thank you :D
 
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