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Count Ring (Nice Idea)

merfus

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Joined
Dec 27, 2011
Messages
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Poland
hello i got nice idea but i don't know how to realize it.

So we got a ring what can be count like 9 rings in 1

and every ring give other option, all options are available in items.xml (add attributes). Ofcorse when we got this ring count 2 we got 2 other options number one and two:

Number is Count of ring
1.+500HP
2.+500MP
3.+3 all skills (but no mlvl)
4.+3 magic lvl
5.+100hp rege/sec
6.+100mp rege/sec
7.+10% Magic Dmg
8.+10% Physical Percent (absorb)
9.+10% Magic Percent (absorb)
10.Nothing or can't more count
11.Nothing or can't more count
....

At 9 count we can't add more that rings, if it isn't possible just ring count 10+ doesnt give nothing.

It's this possible to make that item/script? Yes that is request to :P
 
Tested on my 8.60 server and worked
LUA:
<item id="2210" article="a" name="Count ring">
		<attribute key="weight" value="90"/>
		<attribute key="slotType" value="ring"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="transformDeEquipTo" value="2207"/>
		<attribute key="skillSword" value="3"/>
		<attribute key="skillAxe" value="3"/>
		<attribute key="skillDistance" value="3"/>
		<attribute key="skillClub" value="3"/>
		<attribute key="skillSword" value="3"/>
		<attribute key="magicpoints" value="3"/>
		<attribute key="duration" value="1800"/>
		<attribute key="showduration" value="1"/>
		<attribute key="healthGain" value="100"/>
		<attribute key="healthTicks" value="1000"/>
		<attribute key="manaGain" value="100"/>
		<attribute key="manaTicks" value="1000"/>
		<attribute key="absorbPercentPhysical" value="10"/>
		<attribute key="absorbPercentDeath" value="10"/>
		<attribute key="absorbPercentHoly" value="10"/>
		<attribute key="absorbPercentEnergy" value="10"/>
		<attribute key="absorbPercentIce" value="10"/>
		<attribute key="maxHitPointsPercent" value="110"/>
		<attribute key="maxManaPointsPercent" value="110"/>
	</item>

and if you want it to add speed add this
LUA:
<attribute key="speed" value=" "/>
 
Last edited:
Tested on my 8.60 server and worked
LUA:
<item id="2210" article="a" name="Count ring">
		<attribute key="weight" value="90"/>
		<attribute key="slotType" value="ring"/>
		<attribute key="decayTo" value="0"/>
		<attribute key="transformDeEquipTo" value="2207"/>
		<attribute key="skillSword" value="3"/>
		<attribute key="skillAxe" value="3"/>
		<attribute key="skillDistance" value="3"/>
		<attribute key="skillClub" value="3"/>
		<attribute key="skillSword" value="3"/>
		<attribute key="magicpoints" value="3"/>
		<attribute key="duration" value="1800"/>
		<attribute key="showduration" value="1"/>
		<attribute key="healthGain" value="100"/>
		<attribute key="healthTicks" value="1000"/>
		<attribute key="manaGain" value="100"/>
		<attribute key="manaTicks" value="1000"/>
		<attribute key="absorbPercentPhysical" value="10"/>
		<attribute key="absorbPercentDeath" value="10"/>
		<attribute key="absorbPercentHoly" value="10"/>
		<attribute key="absorbPercentEnergy" value="10"/>
		<attribute key="absorbPercentIce" value="10"/>
		<attribute key="maxHitPointsPercent" value="110"/>
		<attribute key="maxManaPointsPercent" value="110"/>
	</item>

and if you want it to add speed add this
LUA:
<attribute key="speed" value=" "/>

You don't understund me, you just put all potions in one item.
I need that to count it, like meat/fish/money.
When i got 1 ring i got only option number 1
When i got 2 ring (counted) in 1 slot i got options number 1 and 2.
Do you understund now?
 
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