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PZ Stacking

Code:
        player->getVocation()->isAttackable()) || [COLOR=#ff0000]player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) ||[/COLOR] (player->getVocation()->isAttackable()
        && player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
        Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
        || player->getAccess() <= getAccess()))
        return true;
 
Code:
        player->getVocation()->isAttackable()) || [COLOR=#ff0000]player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) ||[/COLOR] (player->getVocation()->isAttackable()
        && player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
        Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
        || player->getAccess() <= getAccess()))
        return true;

does this also prevent players from stacking on DP titles? or should this be added in movements.xml?
 

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