local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 29)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)
local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 12000)
setCombatCondition(combat, disable)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end