ok, heres the working one, its a mod and easy setup:
read the description, map:Code:<?xml version="1.0" encoding="UTF-8"?> <mod name="Capture The Flag" enabled="yes"> <description> [[ @actionids: actionid 6000: red team actionid 6001: blue team @fromPos @toPos: fromPos top left position toPos buttom right position @redPlayers, bluePlayers, redGoal, blueGoal: all are storages @ctf { @redPos: red team position (where they get teleported when they die) @bluePos: blue team position (/// same) } @temple: temple position. ]] </description> <config name="ctf_config"><=!=[=C=D=A=T=A=[ waitingRoom = { fromPos = {x = 1005, y = 1018, z = 7}, toPos = {x = 1015, y = 1025, z = 7} } redPlayers = 1200 bluePlayers = 2200 redGoal = 3200 blueGoal = 4200 redFlag = 5200 blueFlag = 5520 ctf = { redPos = {x = 1009, y = 1014, z = 7}, bluePos = {x = 1009, y = 1009, z = 7} } temple = {x = 1020, y = 1021, z = 7} ]=]=></config> <globalevent name="onstartup_ctf" type="start" event="script"><=!=[=C=D=A=T=A=[ domodlib("ctf_config") setGlobalStorageValue(redGoal, 0) setGlobalStorageValue(blueGoal, 0) setGlobalStorageValue(redFlag, -1) setGlobalStorageValue(blueFlag, -1) db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. redFlag .. ";") db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. blueFlag .. ";") db.executeQuery("DELETE FROM `player_storage` WHERE `key`= " .. redPlayers .. ";") db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. bluePlayers .. ";") return true ]=]=></globalevent> <globalevent name="start_ctf" interval="60000" event="script"><=!=[=C=D=A=T=A=[ domodlib("ctf_config") local red, blue = {}, {} local conditionBlue = createConditionObject(CONDITION_OUTFIT) setConditionParam(conditionBlue, CONDITION_PARAM_TICKS, 1800 * 1000) addOutfitCondition(conditionBlue, {lookType = 130, lookHead = 87, lookBody = 87, lookLegs = 87, lookFeet = 87}) local conditionRed = createConditionObject(CONDITION_OUTFIT) setConditionParam(conditionRed, CONDITION_PARAM_TICKS, 1800 * 1000) addOutfitCondition(conditionRed, {lookType = 130, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94}) local function getPlayers(from, to) local list = {} for x = from.x, to.x do for y = from.y, to.y do for z = from.z, to.z do local creature = getTopCreature({x =x , y =y, z = z}).uid if isPlayer(creature) then table.insert(list, creature) end end end end return list end local function finishThis() local t = getPlayers(waitingRoom.fromPos, waitingRoom.toPos) if #t == 1 then doPlayerSendTextMessage(t[1], 27, "Find another player to play with.") doTeleportThing(t[1], temple, true) elseif #t == 2 then table.insert(red, t[1]) table.insert(blue, t[2]) elseif #t == 3 then table.insert(red, t[2]) table.insert(blue, t[3]) table.insert(red, t[1]) elseif #t == 4 then table.insert(red, t[1]) table.insert(blue, t[2]) table.insert(red, t[3]) table.insert(blue, t[4]) else for _, v in ipairs(t) do if math.random(1, 3) < 3 then table.insert(red, v) else table.insert(blue, v) end end end if #red > 0 and #blue > 0 then for _, r in ipairs(red) do setPlayerStorageValue(r, redPlayers, 1) doAddCondition(r, conditionRed) doTeleportThing(r, ctf.redPos, true) red = {} end for _, b in ipairs(blue) do setPlayerStorageValue(b, bluePlayers, 1) doAddCondition(b, conditionBlue) doTeleportThing(b, ctf.bluePos, true) blue = {} end end return true end local function teleport() addEvent(doBroadcastMessage, 1000, "Capture The Flag will begin in 2 minutes.") addEvent(doBroadcastMessage, 60 * 1000, "Capture The Flag will begin in 1 minute.") addEvent(doBroadcastMessage, 120 * 1000, "Capture The Flag will begin now.") addEvent(finishThis, 120 * 1000) end function onThink(interval) return teleport() end ]=]=></globalevent> <event type="login" name="ctf_login" event="script"><=!=[=C=D=A=T=A=[ registerCreatureEvent(cid, "ctf_stats") return registerCreatureEvent(cid, "ctf_target") ]=]=></event> <event type="statschange" name="ctf_stats" event="script"><=!=[=C=D=A=T=A=[ domodlib("ctf_config") function onStatsChange(cid, attacker, type, combat, value) if type == 1 then if getCreatureHealth(cid) <= value then if isPlayer(cid) and isCreature(attacker) then if getPlayerStorageValue(cid, redFlag) == 1 then setPlayerStorageValue(cid, redFlag, -1) setGlobalStorageValue(redFlag, -1) doBroadcastMessage(getCreatureName(cid) .. " has dropped the red flag!") elseif getPlayerStorageValue(cid, blueFlag) == 1 then setPlayerStorageValue(cid, blueFlag, -1) setGlobalStorageValue(blueFlag, -1) doBroadcastMessage(getCreatureName(cid) .. " has dropped the blue flag!") end if getPlayerStorageValue(cid, redPlayers) == 1 then doTeleportThing(cid, ctf.redPos, true) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), false) doCreatureAddMana(cid, getCreatureMaxMana(cid), false) return false elseif getPlayerStorageValue(cid, bluePlayers) == 1 then doTeleportThing(cid, ctf.bluePos, true) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), false) doCreatureAddMana(cid, getCreatureMaxMana(cid), false) return false end end end end return true end ]=]=></event> <event type="combat" name="ctf_target" event="script"><=!=[=C=D=A=T=A=[ domodlib("ctf_config") if isPlayer(cid) and isPlayer(target) then if(getPlayerStorageValue(cid, redPlayers) == 1 and getPlayerStorageValue(target, redPlayers) == 1) or (getPlayerStorageValue(cid, bluePlayers) == 1 and getPlayerStorageValue(target, bluePlayers) == 1) then doPlayerSendCancel(cid, "You may not attack your team mates.") return false end end return true ]=]=></event> <movevent type="StepIn" actionid="6000-6001" event="script"><=!=[=C=D=A=T=A=[ domodlib("ctf_config") local function repeatFlag(cid) local k = getThingPos(cid) local r = { {pos = {x = k.x + 2, y = k.y - 2, z = k.z}, delay = 300}, {pos = {x = k.x + 2, y = k.y + 2, z = k.z}, delay = 300}, {pos = {x = k.x - 2, y = k.y + 2, z = k.z}, delay = 300}, {pos = {x = k.x - 2, y = k.y, z = k.z}, delay = 300}, {pos = {x = k.x - 2, y = k.y - 2, z = k.z}, delay = 300}, {pos = {x = k.x, y = k.y - 2, z = k.z}, delay = 300} } local effects = {27, 28, 29, 30} if getPlayerStorageValue(cid, redFlag) == 1 or getPlayerStorageValue(cid, blueFlag) == 1 then for i = 1, 6 do addEvent(doSendDistanceShoot, r[i].delay, r[i].pos, k, CONST_ME_FIREWORK_YELLOW) end for i = 1, 4 do addEvent(doSendMagicEffect, 1000, getThingPos(cid), effects[i]) end return addEvent(repeatFlag, 2 * 1000, cid) end return true end function onStepIn(cid, item, position, fromPosition, toPosition, lastPosition, actor) if isPlayer(cid) then if item.actionid == 6000 then --red team if getPlayerStorageValue(cid, bluePlayers) == 1 then if getPlayerStorageValue(cid, redFlag) == -1 and getGlobalStorageValue(redFlag) == -1 then setPlayerStorageValue(cid, redFlag, 1) setGlobalStorageValue(redFlag, 1) doBroadcastMessage(getCreatureName(cid) .. " has stolen the Red Flag!") repeatFlag(cid) else doCreatureSay(cid, "The flag is not at home!", 19) doTeleportThing(cid, fromPosition) end elseif getPlayerStorageValue(cid, redPlayers) == 1 then if getGlobalStorageValue(redFlag) == -1 then if getPlayerStorageValue(cid, blueFlag) == 1 and getGlobalStorageValue(blueFlag) == 1 then setPlayerStorageValue(cid, blueFlag, -1) setGlobalStorageValue(blueFlag, -1) doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point to the Red Team!") setGlobalStorageValue(redGoal, getGlobalStorageValue(redGoal)+1) doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(blueGoal) .. "\nTen scores to win!", 19) else doCreatureSay(cid, "You dont have the flag!", 19) doTeleportThing(cid, fromPosition) end else doCreatureSay(cid, "Return your flag firstly", 19) doTeleportThing(cid, fromPosition) end else doPlayerSendTextMessage(cid, 27, "Your not in any team, try reporting this to gamemaster?") doTeleportThing(cid, temple, true) end elseif item.actionid == 6001 then --blue team if getPlayerStorageValue(cid, redPlayers) == 1 then if getPlayerStorageValue(cid, blueFlag) == -1 and getGlobalStorageValue(blueFlag) == -1 then setPlayerStorageValue(cid, blueFlag, 1) setGlobalStorageValue(blueFlag, 1) doBroadcastMessage(getCreatureName(cid) .. " has stolen the Blue Flag!") repeatFlag(cid) else doCreatureSay(cid, "The flag is not at home!", 19) doTeleportThing(cid, fromPosition) end elseif getPlayerStorageValue(cid, bluePlayers) == 1 then if getGlobalStorageValue(blueFlag) == -1 then if getPlayerStorageValue(cid, redFlag) == 1 and getGlobalStorageValue(redFlag) == 1 then setPlayerStorageValue(cid, redFlag, -1) setGlobalStorageValue(redFlag, -1) doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point to Blue Team!") setGlobalStorageValue(blueGoal, getGlobalStorageValue(blueGoal)+1) doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(blueGoal) .. "\nTen scores to win!", 19) else doCreatureSay(cid, "You dont have the flag!", 19) doTeleportThing(cid, fromPosition) end else doCreatureSay(cid, "Return your flag firstly", 19) doTeleportThing(cid, fromPosition) end else doPlayerSendTextMessage(cid, 27, "Your not in any team, try reporting this to gamemaster?") doTeleportThing(cid, temple, true) end end if getGlobalStorageValue(redGoal) == 10 and getGlobalStorageValue(blueGoal) < 10 then doBroadcastMessage("Red Team has won the event!", 27) for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid, redPlayers) == 1 then doPlayerAddItem(cid, 9020, math.random(1, 15)) doTeleportThing(cid, temple, true) doRemoveCondition(cid, CONDITION_OUTFIT) elseif getPlayerStorageValue(cid, bluePlayers) == 1 then doTeleportThing(cid, temple, true) doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, redFlag) == 1 then setPlayerStorageValue(cid, redFlag, -1) end if getPlayerStorageValue(cid, blueFlag) == 1 then setPlayerStorageValue(cid, blueFlag, -1) end end setGlobalStorageValue(blueGoal, 0) setGlobalStorageValue(redGoal, 0) setGlobalStorageValue(redFlag, -1) setGlobalStorageValue(blueFlag, -1) elseif getGlobalStorageValue(blueGoal) == 10 and getGlobalStorageValue(redGoal) < 10 then doBroadcastMessage("Blue Team has won the event!", 27) for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid, bluePlayers) == 1 then doPlayerAddItem(cid, 9020, math.random(1, 15)) doTeleportThing(cid, temple, true) doRemoveCondition(cid, CONDITION_OUTFIT) elseif getPlayerStorageValue(cid, redPlayers) == 1 then doTeleportThing(cid, temple, true) doRemoveCondition(cid, CONDITION_OUTFIT) end if getPlayerStorageValue(cid, redFlag) == 1 then setPlayerStorageValue(cid, redFlag, -1) end if getPlayerStorageValue(cid, blueFlag) == 1 then setPlayerStorageValue(cid, blueFlag, -1) end end setGlobalStorageValue(blueGoal, 0) setGlobalStorageValue(redGoal, 0) setGlobalStorageValue(redFlag, -1) setGlobalStorageValue(blueFlag, -1) end else doRemoveCreature(cid) end return true end ]=]=></movevent> </mod>
map rar
0.4_DEV
<?xml version="1.0" encoding="UTF-8"?>
<mod name="ctf" enabled="yes">
<description>
[[
@actionids:
actionid 6000:
red team
actionid 6001:
blue team
@fromPos
@toPos:
fromPos top left position
toPos buttom right position
@redPlayers, bluePlayers, redGoal, blueGoal:
all are storages
@ctf {
@redPos:
red team position (where they get teleported when they die)
@bluePos:
blue team position (/// same)
}
@temple:
temple position.
]]
</description>
<config name="ctf_config"><![CDATA[
waitingRoom = {
fromPos = {x = 16781,y = 16573,z = 5},
toPos = {x = 16791, y = 16577, z = 5}
}
redPlayers = 1200
bluePlayers = 2200
redGoal = 3200
blueGoal = 4200
redFlag = 5200
blueFlag = 5520
ctf = {
redPos = {x=16762,y=16575,z=7},
bluePos = {x=16812,y=16575,z=7}
}
temple = {x = 32345, y = 32220, z = 7}
]]></config>
<globalevent name="onstartup_ctf" type="start" event="script"><![CDATA[
domodlib("ctf_config")
setGlobalStorageValue(redGoal, 0)
setGlobalStorageValue(blueGoal, 0)
setGlobalStorageValue(redFlag, -1)
setGlobalStorageValue(blueFlag, -1)
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. redFlag .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. blueFlag .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key`= " .. redPlayers .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. bluePlayers .. ";")
return true
]]></globalevent>
<globalevent name="start_ctf" interval="6000000" event="script"><![CDATA[
domodlib("ctf_config")
setGlobalStorageValue(3200, 0)
setGlobalStorageValue(4200, 0)
setGlobalStorageValue(5200, -1)
setGlobalStorageValue(5520, -1)
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 5200 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 5520 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key`= " .. 1200 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 2200 .. ";")
local red, blue = {}, {}
local conditionBlue = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionBlue, CONDITION_PARAM_TICKS, 1800 * 1000)
addOutfitCondition(conditionBlue, {lookType = 130, lookHead = 87, lookBody = 87, lookLegs = 87, lookFeet = 87})
local conditionRed = createConditionObject(CONDITION_OUTFIT)
setConditionParam(conditionRed, CONDITION_PARAM_TICKS, 1800 * 1000)
addOutfitCondition(conditionRed, {lookType = 130, lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94})
local function getPlayers(from, to)
local list = {}
for x = from.x, to.x do
for y = from.y, to.y do
for z = from.z, to.z do
local creature = getTopCreature({x =x , y =y, z = z}).uid
if isPlayer(creature) then
table.insert(list, creature)
end
end
end
end
return list
end
local function finishThis()
local t = getPlayers(waitingRoom.fromPos, waitingRoom.toPos)
if #t == 1 then
doPlayerSendTextMessage(t[1], 27, "Find another player to play with.")
doTeleportThing(t[1], temple, true)
elseif #t == 2 then
table.insert(red, t[1])
table.insert(blue, t[2])
elseif #t == 3 then
table.insert(red, t[2])
table.insert(blue, t[3])
table.insert(red, t[1])
elseif #t == 4 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
elseif #t == 5 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
elseif #t == 6 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
table.insert(blue, t[6])
elseif #t == 7 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
table.insert(blue, t[6])
table.insert(red, t[7])
elseif #t == 8 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
table.insert(blue, t[6])
table.insert(red, t[7])
table.insert(blue, t[8])
elseif #t == 9 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
table.insert(blue, t[6])
table.insert(red, t[7])
table.insert(blue, t[8])
table.insert(red, t[9])
elseif #t == 10 then
table.insert(red, t[1])
table.insert(blue, t[2])
table.insert(red, t[3])
table.insert(blue, t[4])
table.insert(red, t[5])
table.insert(blue, t[6])
table.insert(red, t[7])
table.insert(blue, t[8])
table.insert(red, t[9])
table.insert(blue, t[10])
else
for _, v in ipairs(t) do
if math.random(1, 3) < 3 then
table.insert(red, v)
else
table.insert(blue, v)
end
end
end
if #red > 0 and #blue > 0 then
for _, r in ipairs(red) do
setPlayerStorageValue(r, redPlayers, 1)
doAddCondition(r, conditionRed)
doTeleportThing(r, ctf.redPos, true)
red = {}
end
for _, b in ipairs(blue) do
setPlayerStorageValue(b, bluePlayers, 1)
doAddCondition(b, conditionBlue)
doTeleportThing(b, ctf.bluePos, true)
blue = {}
end
end
return true
end
local function teleport()
addEvent(doBroadcastMessage, 1000, "Capture The Flag will begin in 5 minutes.")
addEvent(doBroadcastMessage, 60 * 1 * 1000, "Capture The Flag will begin in 4 minutes.")
addEvent(doBroadcastMessage, 60 * 2 * 1000, "Capture The Flag will begin in 3 minutes.")
addEvent(doBroadcastMessage, 60 * 3 * 1000, "Capture The Flag will begin in 2 minutes.")
addEvent(doBroadcastMessage, 60 * 4 * 1000, "Capture The Flag will begin in 1 minute.")
addEvent(doBroadcastMessage, 57 * 5 * 1000, "Capture The Flag will begin in 15 seconds.")
addEvent(finishThis, 5 * 60 * 1000)
end
function onThink(interval)
return teleport()
end
]]></globalevent>
<movevent type="StepIn" actionid="6000-6001" event="script"><![CDATA[
domodlib("ctf_config")
local function repeatFlag(cid)
local k = getThingPos(cid)
local r = {
{pos = {x = k.x + 2, y = k.y - 2, z = k.z}, delay = 300},
{pos = {x = k.x + 2, y = k.y + 2, z = k.z}, delay = 300},
{pos = {x = k.x - 2, y = k.y + 2, z = k.z}, delay = 300},
{pos = {x = k.x - 2, y = k.y, z = k.z}, delay = 300},
{pos = {x = k.x - 2, y = k.y - 2, z = k.z}, delay = 300},
{pos = {x = k.x, y = k.y - 2, z = k.z}, delay = 300}
}
local effects = {27, 28, 29, 30}
if getPlayerStorageValue(cid, redFlag) == 1 or getPlayerStorageValue(cid, blueFlag) == 1 then
for i = 1, 6 do
addEvent(doSendDistanceShoot, r[i].delay, r[i].pos, k, CONST_ME_FIREWORK_YELLOW)
end
for i = 1, 4 do
addEvent(doSendMagicEffect, 1000, getThingPos(cid), effects[i])
end
return addEvent(repeatFlag, 2 * 1000, cid)
end
return true
end
function onStepIn(cid, item, position, fromPosition, toPosition, lastPosition, actor)
if isPlayer(cid) then
if item.actionid == 6001 then --red team
if getPlayerStorageValue(cid, bluePlayers) == 1 then
if getPlayerStorageValue(cid, redFlag) == -1 and getGlobalStorageValue(redFlag) == -1 then
setPlayerStorageValue(cid, redFlag, 1)
setGlobalStorageValue(redFlag, 1)
doBroadcastMessage(getCreatureName(cid) .. " has stolen the Red Flag!")
repeatFlag(cid)
else
doCreatureSay(cid, "The flag is not at home!", 19)
doTeleportThing(cid, fromPosition)
end
elseif getPlayerStorageValue(cid, redPlayers) == 1 then
if getGlobalStorageValue(redFlag) == -1 then
if getPlayerStorageValue(cid, blueFlag) == 1 and getGlobalStorageValue(blueFlag) == 1 then
setPlayerStorageValue(cid, blueFlag, -1)
setGlobalStorageValue(blueFlag, -1)
doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point to the Red Team!")
setGlobalStorageValue(redGoal, getGlobalStorageValue(redGoal)+1)
doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(blueGoal) .. "\nTen scores to win!", 19)
else
doCreatureSay(cid, "You dont have the flag!", 19)
doTeleportThing(cid, fromPosition)
end
else
doCreatureSay(cid, "Return your flag firstly", 19)
doTeleportThing(cid, fromPosition)
end
else
doPlayerSendTextMessage(cid, 27, "Your not in any team, try reporting this to gamemaster?")
doTeleportThing(cid, temple, true)
end
elseif item.actionid == 6000 then --blue team
if getPlayerStorageValue(cid, redPlayers) == 1 then
if getPlayerStorageValue(cid, blueFlag) == -1 and getGlobalStorageValue(blueFlag) == -1 then
setPlayerStorageValue(cid, blueFlag, 1)
setGlobalStorageValue(blueFlag, 1)
doBroadcastMessage(getCreatureName(cid) .. " has stolen the Blue Flag!")
repeatFlag(cid)
else
doCreatureSay(cid, "The flag is not at home!", 19)
doTeleportThing(cid, fromPosition)
end
elseif getPlayerStorageValue(cid, bluePlayers) == 1 then
if getGlobalStorageValue(blueFlag) == -1 then
if getPlayerStorageValue(cid, redFlag) == 1 and getGlobalStorageValue(redFlag) == 1 then
setPlayerStorageValue(cid, redFlag, -1)
setGlobalStorageValue(redFlag, -1)
doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point to Blue Team!")
setGlobalStorageValue(blueGoal, getGlobalStorageValue(blueGoal)+1)
doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(blueGoal) .. "\nTen scores to win!", 19)
else
doCreatureSay(cid, "You dont have the flag!", 19)
doTeleportThing(cid, fromPosition)
end
else
doCreatureSay(cid, "Return your flag firstly", 19)
doTeleportThing(cid, fromPosition)
end
else
doPlayerSendTextMessage(cid, 27, "Your not in any team, try reporting this to gamemaster?")
doTeleportThing(cid, temple, true)
end
end
if getGlobalStorageValue(redGoal) == 10 and getGlobalStorageValue(blueGoal) < 10 then
doBroadcastMessage("Red Team has won the event!", 27)
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, redPlayers) == 1 then
doPlayerAddItem(cid, 9971, math.random(3, 7))
doTeleportThing(cid, temple, true)
doRemoveCondition(cid, CONDITION_OUTFIT)
elseif getPlayerStorageValue(cid, bluePlayers) == 1 then
doTeleportThing(cid, temple, true)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
if getPlayerStorageValue(cid, redFlag) == 1 then
setPlayerStorageValue(cid, redFlag, -1)
end
if getPlayerStorageValue(cid, blueFlag) == 1 then
setPlayerStorageValue(cid, blueFlag, -1)
end
end
setGlobalStorageValue(blueGoal, 0)
setGlobalStorageValue(redGoal, 0)
setGlobalStorageValue(redFlag, -1)
setGlobalStorageValue(blueFlag, -1)
elseif getGlobalStorageValue(blueGoal) == 10 and getGlobalStorageValue(redGoal) < 10 then
doBroadcastMessage("Blue Team has won the event!", 27)
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, bluePlayers) == 1 then
doPlayerAddItem(cid, 9971, math.random(3, 7))
doTeleportThing(cid, temple, true)
doRemoveCondition(cid, CONDITION_OUTFIT)
elseif getPlayerStorageValue(cid, redPlayers) == 1 then
doTeleportThing(cid, temple, true)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
if getPlayerStorageValue(cid, redFlag) == 1 then
setPlayerStorageValue(cid, redFlag, -1)
end
if getPlayerStorageValue(cid, blueFlag) == 1 then
setPlayerStorageValue(cid, blueFlag, -1)
end
end
setGlobalStorageValue(blueGoal, 0)
setGlobalStorageValue(redGoal, 0)
setGlobalStorageValue(redFlag, -1)
setGlobalStorageValue(blueFlag, -1)
end
else
doRemoveCreature(cid)
end
return true
end
]]></movevent>
</mod>
<movement type="StepIn" actionid="8412" event="script" value="ctfdeath.lua"/>
function onStepIn(cid, item, position, fromPosition)
if item.actionid == 8412 then
if getPlayerStorageValue(cid, 2200) == 1 then
doTeleportThing(cid, {x = 16814, y = 16581, z = 7}) --this will be blue team respawn point
elseif getPlayerStorageValue(cid, 1200) == 1 then
doTeleportThing(cid, {x = 16760, y = 16568, z = 7}) --this will be red team respawn point
return end
end
end
<talkaction log="yes" words="/ctfdebug" access="5" event="script" value="ctfdebug.lua"/>
function onSay(cid, words, param)
if getPlayerMoney(cid) >= 10000 then
setGlobalStorageValue(3200, 0)
setGlobalStorageValue(4200, 0)
setGlobalStorageValue(5200, -1)
setGlobalStorageValue(5520, -1)
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 5200 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 5520 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key`= " .. 1200 .. ";")
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = " .. 2200 .. ";")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerSendTextMessage(cid,22,"You have debugged the event.")
else
doPlayerSendCancel(cid,"You don't have enough money! You need 10000gps")
doSendMagicEffect(getPlayerPosition(cid),2)
end
return true
end
So why does it say "The flag is not home right now". And when I try to get the blue team's flag, it says "Can't pickup your own team's flag", does that mean I'm in the blue team?
How can I make for example if I put this event in my server, that 3 ppl goes red team and 3 ppl goes blue team by using a lever/switch?
Rep+ anyone who can help.
Edit: Oh and I'm a bit slow in scripting so... explain as much as you can, I'd appreciate it, thanks in advance.
<movevent type="StepIn" actionid="6002" event="script" value="test.lua"/>
local t = {
redStorage = 1200,
blueStorage = 2200,
redFlag = 5200,
blueFlag = 5520,
redGoal = 3200,
blueGoal = 4200,
fromPos = {x = 16760, y = 16561, z = 7},
toPos = {x = 16818, y = 16584, z = 7}
}
local function getPlayers()
local thisTable = {}
for x = t.fromPos.x, t.toPos.x do
for y = t.fromPos.y, t.toPos.y do
for z = t.fromPos.z, t.toPos.z do
local myPos = {x = x, y = y, z = z}
local player = getTopCreature(myPos).uid
if player > 0 then table.insert(thisTable, player) else table.remove(thisTable, player) end
end
end
end
return {thisTable = thisTable}
end
local function repeatFlagOnPlayer(cid)
local k = getThingPos(cid)
local r = {
{pos = {x = k.x + 2, y = k.y - 2, z = k.z}, delay = 500},
{pos = {x = k.x + 2, y = k.y + 2, z = k.z}, delay = 500},
{pos = {x = k.x - 2, y = k.y + 2, z = k.z}, delay = 500},
{pos = {x = k.x - 2, y = k.y, z = k.z}, delay = 500},
{pos = {x = k.x - 2, y = k.y - 2, z = k.z}, delay = 500},
{pos = {x = k.x, y = k.y - 2, z = k.z}, delay = 500}
}
local effects = {27, 28, 29, 30}
if isPlayer(cid) then
if getPlayerStorageValue(cid, t.blueStorage) == 1 and getPlayerStorageValue(cid, t.redFlag) == 1 and getGlobalStorageValue(t.redFlag) == 1 then
for i = 1, 6 do
addEvent(doSendDistanceShoot, r[i].delay, r[i].pos, k, CONST_ME_FIREWORK_YELLOW)
end
for i = 1, 4 do
addEvent(doSendMagicEffect, 1000, getThingPos(cid), effects[i])
end
return addEvent(repeatFlagOnPlayer, 1000, cid)
elseif getPlayerStorageValue(cid, t.redStorage) == 1 and getPlayerStorageValue(cid, t.blueFlag) == 1 and getGlobalStorageValue(t.blueFlag) == 1 then
for i = 1, 6 do
addEvent(doSendDistanceShoot, r[i].delay, r[i].pos, k, CONST_ME_FIREWORK_YELLOW)
end
for i = 1, 4 do
addEvent(doSendMagicEffect, 1000, getThingPos(cid), effects[i])
end
return addEvent(repeatFlagOnPlayer, 1000, cid)
else
return false
end
else
return false
end
end
function onStepIn(cid, item, position, fromPosition, toPosition, lastPosition, actor)
if isPlayer(cid) then
if item.actionid == 6000 then
if getPlayerStorageValue(cid, t.redStorage) == 1 then
if getPlayerStorageValue(cid, t.blueFlag) == -1 and getGlobalStorageValue(t.blueFlag) == -1 then
setPlayerStorageValue(cid, t.blueFlag, 1)
setGlobalStorageValue(t.blueFlag, 1)
repeatFlagOnPlayer(cid)
doBroadcastMessage(getCreatureName(cid) .. " has stolen the Blue Flag!")
else
doCreatureSay(cid, "The flag is not at home.", 19)
doTeleportThing(cid, fromPosition, false)
end
else
doCreatureSay(cid, "You may only pick up the opposite team flag.", 19)
doTeleportThing(cid, fromPosition, false)
end
elseif item.actionid == 6001 then
if getPlayerStorageValue(cid, t.blueStorage) == 1 then
if getPlayerStorageValue(cid, t.redFlag) == -1 and getGlobalStorageValue(t.redFlag) == -1 then
setPlayerStorageValue(cid, t.redFlag, 1)
setGlobalStorageValue(t.redFlag, 1)
repeatFlagOnPlayer(cid)
doBroadcastMessage(getCreatureName(cid) .. " has stolen the Red flag!")
else
doCreatureSay(cid, "The flag is not at home.", 19)
doTeleportThing(cid, fromPosition, false)
end
else
doCreatureSay(cid, "The flag is not at home.", 19)
doTeleportThing(cid, fromPosition, false)
end
end
if item.actionid == 6002 then
if getPlayerStorageValue(cid, t.redStorage) == 1 then
if getPlayerStorageValue(cid, t.blueFlag) == 1 and getGlobalStorageValue(t.blueFlag) == 1 then
setGlobalStorageValue(t.blueFlag, -1)
setPlayerStorageValue(cid, t.blueFlag, -1)
setGlobalStorageValue(t.redGoal, getGlobalStorageValue(t.redGoal)+1)
doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(t.redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(t.blueGoal) .. "\nTen Scores to win!", 20)
doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point for the Red Team!")
else
doCreatureSay(cid, "You dont have the flag.", 19)
doTeleportThing(cid, fromPosition, false)
end
elseif getPlayerStorageValue(cid, t.blueStorage) == 1 then
if getPlayerStorageValue(cid, t.redFlag) == 1 and getGlobalStorageValue(t.redFlag) == 1 then
setGlobalStorageValue(t.redFlag, -1)
setPlayerStorageValue(cid, t.redFlag, -1)
setGlobalStorageValue(t.blueGoal, getGlobalStorageValue(t.blueGoal)+1)
doBroadcastMessage("Current CTF Game Score:\nRed Team: " .. getGlobalStorageValue(t.redGoal) .. "\nBlue Team: " .. getGlobalStorageValue(t.blueGoal) .. "\nTen Scores to win!", 20)
doBroadcastMessage(getCreatureName(cid) .. " has scored 1 point for the Blue Team!")
else
doCreatureSay(cid, "You dont have the flag.", 19)
doTeleportThing(cid, fromPosition, false)
end
end
if getGlobalStorageValue(t.blueGoal) == 10 and getGlobalStorageValue(t.redGoal) < 10 then
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, t.blueStorage) == 1 then
setPlayerStorageValue(cid, t.blueStorage, -1)
doPlayerAddItem(cid, 9971, math.random(1, 6))
elseif getPlayerStorageValue(cid, t.redStorage) == 1 then
setPlayerStorageValue(cid, t.redStorage, -1)
end
doRemoveCondition(cid, CONDITION_OUTFIT)
setGlobalStorageValue(t.redGoal, 0)
setGlobalStorageValue(t.blueGoal, 0)
end
local FF = getPlayers().thisTable
if #FF > 1 then
for _, hh in ipairs(FF) do
doTeleportThing(hh, getTownTemplePosition(getPlayerTown(hh)), true)
end
end
elseif getGlobalStorageValue(t.redGoal) == 10 and getGlobalStorageValue(t.blueGoal) < 10 then
for _, cid in ipairs(getPlayersOnline()) do
if getPlayerStorageValue(cid, t.redStorage) == 1 then
setPlayerStorageValue(cid, t.redStorage, -1)
doPlayerAddItem(cid, 9971, math.random(1, 6))
elseif getPlayerStorageValue(cid, t.blueStorage) == 1 then
setPlayerStorageValue(cid, t.blueStorage, -1)
end
doRemoveCondition(cid, CONDITION_OUTFIT)
setGlobalStorageValue(t.redGoal, 0)
setGlobalStorageValue(t.blueGoal, 0)
end
local F = getPlayers().thisTable
if #F > 1 then
for _, h in ipairs(F) do
doTeleportThing(h, getTownTemplePosition(getPlayerTown(h)), true)
end
end
end
end
else
doRemoveCreature(cid)
end
return true
end
lolK man I don't understand anything you just said... how did that even help me?
Nope, just a simple room! Can easily be made in rme in under 5 mins. if your still not getting it, please get on my server, its easiest to explain it there! and i can show you mine!