Jaed Le Raep
★Gaeming★
- Joined
- Sep 3, 2007
- Messages
- 1,298
- Reaction score
- 446
Hey guys, I'm having an issue with this spell. It doesn't give an error, but I'm having an issue with the buff transfering to my party member. I realize i tried to basically combine two scripts together, and I can tell I'm -REALLY- close, but I don't know what's going wrong with the script.
It's supposed to be like Tibia's Protect, raise the shielding skill by 50% of all party members inside the area of effect.
What's Working: It Buffs Player
What's Not Working: It Doesn't Buff Party Members
PLEASE NOTE THAT THE CONDITION IS AT THE 200MS MARK.
It's supposed to be like Tibia's Protect, raise the shielding skill by 50% of all party members inside the area of effect.
What's Working: It Buffs Player
What's Not Working: It Doesn't Buff Party Members
PLEASE NOTE THAT THE CONDITION IS AT THE 200MS MARK.
LUA:
LUA:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_SUBID, 2)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatArea(combat0_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 100ms
local combat1_Brush_2 = createCombatObject()
setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush_2,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat1_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 3500ms
local combat35_Brush = createCombatObject()
setCombatParam(combat35_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat35_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat35_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat35_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat35_Brush_2 = createCombatObject()
setCombatParam(combat35_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat35_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat35_Brush_2,createCombatArea({{1, 1, 1},
{0, 0, 0},
{0, 2, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat35_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 2, 1, 1},
{1, 1, 0, 1, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat2_Brush_3 = createCombatObject()
setCombatParam(combat2_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat2_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_3,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 1, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat2_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 3400ms
local combat34_Brush_2 = createCombatObject()
setCombatParam(combat34_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat34_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat34_Brush_2,createCombatArea({{0, 0, 1},
{2, 0, 1},
{0, 0, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat34_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 3300ms
local combat33_Brush = createCombatObject()
setCombatParam(combat33_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat33_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat33_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat33_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 600ms
local combat6_Brush_2 = createCombatObject()
setCombatParam(combat6_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat6_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush_2,createCombatArea({{0, 0, 2},
{0, 0, 0},
{1, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat6_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 800ms
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat8_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat8_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 3200ms
local combat32_Brush = createCombatObject()
setCombatParam(combat32_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat32_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat32_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat32_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1000ms
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat10_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat10_Brush_2 = createCombatObject()
setCombatParam(combat10_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat10_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush_2,createCombatArea({{1, 0, 0},
{0, 0, 0},
{0, 0, 2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat10_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 1200ms
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat12_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 1400ms
local combat14_Brush_2 = createCombatObject()
setCombatParam(combat14_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat14_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat14_Brush_2,createCombatArea({{0, 0, 1},
{0, 0, 0},
{2, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat14_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 3800ms
local combat38_Brush_3 = createCombatObject()
setCombatParam(combat38_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat38_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat38_Brush_3,createCombatArea({{0, 2, 0},
{0, 0, 0},
{1, 1, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat38_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 3700ms
local combat37_Brush = createCombatObject()
setCombatParam(combat37_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat37_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat37_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat37_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat37_Brush_2 = createCombatObject()
setCombatParam(combat37_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat37_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat37_Brush_2,createCombatArea({{0, 2, 0},
{0, 0, 0},
{1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat37_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 3600ms
local combat36_Brush_3 = createCombatObject()
setCombatParam(combat36_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat36_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat36_Brush_3,createCombatArea({{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat36_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 3100ms
local combat31_Brush_2 = createCombatObject()
setCombatParam(combat31_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat31_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat31_Brush_2,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat31_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat31_Brush = createCombatObject()
setCombatParam(combat31_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat31_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat31_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat31_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 3000ms
local combat30_Brush_2 = createCombatObject()
setCombatParam(combat30_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat30_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat30_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat30_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat30_Brush = createCombatObject()
setCombatParam(combat30_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat30_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat30_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat30_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 2900ms
local combat29_Brush_2 = createCombatObject()
setCombatParam(combat29_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat29_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat29_Brush_2,createCombatArea({{2, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat29_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat29_Brush_3 = createCombatObject()
setCombatParam(combat29_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat29_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat29_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat29_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat29_Brush = createCombatObject()
setCombatParam(combat29_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat29_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat29_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat29_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- Areas/Combat for 2700ms
local combat27_Brush_2 = createCombatObject()
setCombatParam(combat27_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat27_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat27_Brush_2,createCombatArea({{2},
{1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat27_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 2200ms
local combat22_Brush_3 = createCombatObject()
setCombatParam(combat22_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat22_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat22_Brush_3,createCombatArea({{2, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat22_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 2500ms
local combat25_Brush = createCombatObject()
setCombatParam(combat25_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat25_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat25_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat25_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat25_Brush_2 = createCombatObject()
setCombatParam(combat25_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat25_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat25_Brush_2,createCombatArea({{1, 2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat25_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat25_Brush_3 = createCombatObject()
setCombatParam(combat25_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat25_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat25_Brush_3,createCombatArea({{1},
{2}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat25_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 2400ms
local combat24_Brush_3 = createCombatObject()
setCombatParam(combat24_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat24_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat24_Brush_3,createCombatArea({{2},
{1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat24_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 1800ms
local combat18_Brush_2 = createCombatObject()
setCombatParam(combat18_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat18_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat18_Brush_2,createCombatArea({{0, 1},
{2, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat18_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 2600ms
local combat26_Brush_3 = createCombatObject()
setCombatParam(combat26_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat26_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat26_Brush_3,createCombatArea({{1, 0, 1},
{0, 2, 0},
{1, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat26_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 2000ms
local combat20_Brush = createCombatObject()
setCombatParam(combat20_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat20_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat20_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat20_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat20_Brush_2 = createCombatObject()
setCombatParam(combat20_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat20_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat20_Brush_2,createCombatArea({{2, 0},
{0, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat20_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 2100ms
local combat21_Brush_2 = createCombatObject()
setCombatParam(combat21_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat21_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat21_Brush_2,createCombatArea({{1, 0},
{0, 2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat21_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 1900ms
local combat19_Brush = createCombatObject()
setCombatParam(combat19_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat19_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat19_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat19_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat19_Brush_2 = createCombatObject()
setCombatParam(combat19_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat19_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat19_Brush_2,createCombatArea({{0, 2},
{1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat19_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
-- Areas/Combat for 2300ms
local combat23_Brush_2 = createCombatObject()
setCombatParam(combat23_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_BLUE)
setCombatParam(combat23_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat23_Brush_2,createCombatArea({{1},
{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat23_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat23_Brush_3 = createCombatObject()
setCombatParam(combat23_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat23_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat23_Brush_3,createCombatArea({{1, 2}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat23_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 2800ms
local combat28_Brush_3 = createCombatObject()
setCombatParam(combat28_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat28_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat28_Brush_3,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_3(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat28_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 1600ms
local combat16_Brush = createCombatObject()
setCombatParam(combat16_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat16_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat16_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (0),(0)
end
setCombatCallback(combat16_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
-- =============== CORE FUNCTIONS ===============
function onCastSpell(cid, var)
local pos, membersList = getCreaturePosition(cid), getPartyMembers(cid)
if(membersList == nil or type(membersList) ~= 'table' or table.maxn(membersList) <= 1) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOPARTYMEMBERSINRANGE)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local affectedList = {}
for _, pid in ipairs(membersList) do
if(getDistanceBetween(getCreaturePosition(pid), pos) <= 36) then
table.insert(affectedList, pid)
end
end
local tmp = table.maxn(affectedList)
if(tmp <= 1) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOPARTYMEMBERSINRANGE)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
local mana = math.ceil((0.9 ^ (tmp - 1) * config.baseMana) * tmp)
if(getCreatureMana(cid) < mana) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTENOUGHMANA)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
if(not doCombat(cid, combat, var)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(pos, CONST_ME_POFF)
return false
end
for _, pid in ipairs(affectedList) do
doAddCondition(pid, condition)
end
end
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
addEvent(RunPart,300,combat3_Brush_2,cid,var)
addEvent(RunPart,100,combat1_Brush_2,cid,var)
addEvent(RunPart,3500,combat35_Brush,cid,var)
addEvent(RunPart,3500,combat35_Brush_2,cid,var)
addEvent(RunPart,200,combat2_Brush_2,cid,var)
addEvent(RunPart,200,combat2_Brush_3,cid,var)
addEvent(RunPart,3400,combat34_Brush_2,cid,var)
addEvent(RunPart,3300,combat33_Brush,cid,var)
addEvent(RunPart,400,combat4_Brush,cid,var)
addEvent(RunPart,600,combat6_Brush_2,cid,var)
addEvent(RunPart,800,combat8_Brush,cid,var)
addEvent(RunPart,3200,combat32_Brush,cid,var)
addEvent(RunPart,1000,combat10_Brush,cid,var)
addEvent(RunPart,1000,combat10_Brush_2,cid,var)
addEvent(RunPart,1200,combat12_Brush,cid,var)
addEvent(RunPart,1400,combat14_Brush_2,cid,var)
addEvent(RunPart,3800,combat38_Brush_3,cid,var)
addEvent(RunPart,3700,combat37_Brush,cid,var)
addEvent(RunPart,3700,combat37_Brush_2,cid,var)
addEvent(RunPart,3600,combat36_Brush_3,cid,var)
addEvent(RunPart,3100,combat31_Brush_2,cid,var)
addEvent(RunPart,3100,combat31_Brush,cid,var)
addEvent(RunPart,3000,combat30_Brush_2,cid,var)
addEvent(RunPart,3000,combat30_Brush,cid,var)
addEvent(RunPart,2900,combat29_Brush_2,cid,var)
addEvent(RunPart,2900,combat29_Brush_3,cid,var)
addEvent(RunPart,2900,combat29_Brush,cid,var)
addEvent(RunPart,2700,combat27_Brush_2,cid,var)
addEvent(RunPart,2200,combat22_Brush_3,cid,var)
addEvent(RunPart,2500,combat25_Brush,cid,var)
addEvent(RunPart,2500,combat25_Brush_2,cid,var)
addEvent(RunPart,2500,combat25_Brush_3,cid,var)
addEvent(RunPart,2400,combat24_Brush_3,cid,var)
addEvent(RunPart,1800,combat18_Brush_2,cid,var)
addEvent(RunPart,2600,combat26_Brush_3,cid,var)
addEvent(RunPart,2000,combat20_Brush,cid,var)
addEvent(RunPart,2000,combat20_Brush_2,cid,var)
addEvent(RunPart,2100,combat21_Brush_2,cid,var)
addEvent(RunPart,1900,combat19_Brush,cid,var)
addEvent(RunPart,1900,combat19_Brush_2,cid,var)
addEvent(RunPart,2300,combat23_Brush_2,cid,var)
addEvent(RunPart,2300,combat23_Brush_3,cid,var)
addEvent(RunPart,2800,combat28_Brush_3,cid,var)
addEvent(RunPart,1600,combat16_Brush,cid,var)
addEvent (doAddCondition, 2, cid, condition)
return true
end
Last edited: