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Is there any market for a map editor with randomization built in?

What Interest Do You Have

  • I would consider for $40 if quality

    Votes: 8 18.2%
  • I would consider for $15 if quality

    Votes: 3 6.8%
  • I would not pay for a map editor

    Votes: 32 72.7%
  • I would pay for a map editor if it had X feature (state in comments)

    Votes: 1 2.3%

  • Total voters
    44
Progress on the autoborder
Still not perfect, However I don't see how i can add the functionality i want with just a corner based system.. I will be adding in a secondary border tool similar to RME style so that you can create streams and the such that require tight borders on top

If anyone has any better suggestions let me know
Just tight bordering:
https://www.youtube.com/watch?v=BmaSft4IVWk




I added in RME style borders, you can now use both interchange ably... I did this because small 'streams' are impossible to create using a cornered grid system that the tight border uses

[video=youtube;bGslA9O5KAs]http://www.youtube.com/watch?v=bGslA9O5KAs&feature=youtube_gdata[/video]
 
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You sir, are very good. So much progress in so little time. Good job!
 
Dont say nobody will pay, of course someone will pay for it. Even the votes says so..
 
To me it would be awesome if it could Regenerate an already created map.
For example, take a Real Life Tibia Map and then Regenerate it and it will detect Cave Area's, Mountains, Jungles, Towns, and then remap them.

(I personally wouldn't use it on a RL tibia map, I would map a server, and then re-generate it every week so all the spawns and towns would be slightly remapped every week)
 
Update on the autoborder:
I added two more brushes.. One that just does squares, and one that just uses triangles.. if you look at RME's his is a combination of the two.. when there are three or four edges that brush uses squares
I also added two options for the brushes.. One is affect only the current tile.. pretty self explanatory it will not reborder any tile other than the one you clicked on..

The other option is additive.. with additive it will still border neighboring tiles but will not remove borders from it
This option was necessary when combining the different brushes so that you do not screw up borders you do not want to touch

[video=youtube;KyXA1_tiKUY]http://www.youtube.com/watch?v=KyXA1_tiKUY&feature=youtube_gdata[/video]
 
Update on the autoborder:
I added two more brushes.. One that just does squares, and one that just uses triangles.. if you look at RME's his is a combination of the two.. when there are three or four edges that brush uses squares
I also added two options for the brushes.. One is affect only the current tile.. pretty self explanatory it will not reborder any tile other than the one you clicked on..

The other option is additive.. with additive it will still border neighboring tiles but will not remove borders from it
This option was necessary when combining the different brushes so that you do not screw up borders you do not want to touch

[video=youtube;KyXA1_tiKUY]http://www.youtube.com/watch?v=KyXA1_tiKUY&feature=youtube_gdata[/video]

Wow lookin' really good! Keep it up!

By the way, where are you programming all of this, C++, C# or Java?.
 
C++ & Qt for the gui library

Well work on that GUI after you have ended most of the stuff, a map editor needs a friendly GUI, try to copy Cipsoft's ;)

Edit:

Typo~
 
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I've been pretty inactive.. my classes are more time consuming than i originally thought they would be.. I put an hour of work in today tho and added doodad brushes / randomized grounds

5pr5o2.png


Not much but as you can see the grass is now randomized, and the rocks were too
 
This pretty much died lol
 
No I talked to him, he may finish it in few months ^^
 
Looks a nice. But with standart features, no one buy it. Uncommon features, for me, should be like a procedural map generator. I am tired do that manually for example. You can make it by using randomseed algorithm and etc. for automatically draw customized tiles. But here one problem. For EK (Ellestia Kingdoms), i make it one, but i am tired to make procedure generated buildings, they can make ony defined houses and randomly place them on map (and not in towns lol). But in my vision - any houses, depots, stores - should be unique and custom. Currently, him can make customized, fully detailed terrains, dungeons and etc without buildings and some other, and towns need create manually too, how protected zones and etc. But it possible to fix it by add alot of code, and one node for towns, for placement it how objects. Something like (in lua for example and simple show my idea) this:

Code:
Object_Town = {
townArea = {x = math.random(100, 500), y = math.random(100,500)} , --sizes for x:y max = 500x500, or can be generated by some func.
townHouses = math.random(10,100), --number of houses
townShops = math.random(5, 10), -- number of shops
--other params
}

And algorithm like : function, placeTownArea---->exec Calculate pos for temple (based on town center, and math.random in total area max sizes) and place random building generated from math.randomseed(?) ---> Place others buildings, walls and etc. ----> randomise tile enviroment by rules (like add a roads, trees, fountans and etc).

Soo, if you make it for you map editor, that will be more grateful, and i think you get many ppl, who come to buy it. But here the another problem... Each application can be cracked by PeID (Show packer-protector) and IDAPro disassembler, and skilled hands hehe. You always need keep in mind it. So, i think, ~10 ppl buy it, and someone crack it and publish on some forums =) But all of that - a really different story and not for this thread.

Kind regards.
 
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