Do you have the avesta sources?
bool Game::playerSaySpell(Player* player, SpeakClasses type, const std::string& text)
return internalCreatureSay(player, SPEAK_SAY, text);
return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);
return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);
return internalCreatureSay(player, SPEAK_SAY, text);
Yes, why you're asking?
In newest avesta i dont haveCode:SPEAK_MONSTER_SAY