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Windows About Frags

niti

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Hi all :D

Is there any way that I could make FRAG System in my OT? I mean when someone gets killed there will appear a broadcast with " Knight [250] just killed Druid [260] " Or that it says !FRAG when you take frag on someone,

I'm using tfs 0.3.6 and client 8.60!

Rep++!
 
Search the forum and you will find your answer.

What shall I search on? I've tried with " Frag system "

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Search the forum and you will find your answer.

I got this "
PHP:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 5953,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.item, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			 doItemSetAttribute(uid, "aid", "2222")
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end

Shall I go to data/creature../script/Fragsystem.lua and paste it there? And then go to the xml and make a <event type="System" name="Fragkill" event="script" value="Fragsystem.lua"/> Did I miss something?

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Anyone? :S I wrote it good, you should understand. Hope you can help me.. :(
 
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