Hello. ^_^
I want these "waves" to run in a specific order, not randomly.
Should i just remove
Or what?
I want these "waves" to run in a specific order, not randomly.
Should i just remove
XML:
if math.random (1,8) == 4 then
LUA:
function Potwory1()
if math.random (1,8) == 4 then
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
else
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory2, 30 * 1000)
end
end
function Potwory2()
doCreateMonster('Rift Brood', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Brood', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Worm', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(Potwory3, 35 * 1000)
end
function Potwory3()
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x+1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('Rift Scythe', {x = statue_pos.x-1, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
addEvent(Potwory4, 40 * 1000)
end
function Potwory4()
doCreateMonster('Azerus', {x = statue_pos.x, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x+1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y+1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x, y = statue_pos.y-1, z = statue_pos.z, stackpos = 253})
doCreateMonster('War Golem', {x = statue_pos.x-1, y = statue_pos.y, z = statue_pos.z, stackpos = 253})
addEvent(NewPortal, 90 * 1000)
end



