So could someone just settle this for me for once.. I'm a big fan of the "create an identical server to shadowcores to reduce online players"-suggestion, but I also partly understand why the staff won't open such a server.
Anyway what I don't understand is what the intention of opening Lunarforce was. Seeing that Mark posted this (quite some time ago, but still) in a reply to the comment, "idk how mark thought that a hardcore pvp server would reduce the population of shadowcores too xd":
When I read this for the first time, I didn't give it much more thought than "Okay, so that's why they opened Lunarforce". But now after I quit and came back, I read through the news/updates and found the Lunarforce opening article where it says:
Which you can read yourself here:
http://twifysoft.tumblr.com/post/42938970563/twifysoft-proudly-presents
Now I'm just asking what was the real purpose of Lunarforce? And if it was to decrease the high number of players on Shadowcores, did it really succeed?
Anyway what I don't understand is what the intention of opening Lunarforce was. Seeing that Mark posted this (quite some time ago, but still) in a reply to the comment, "idk how mark thought that a hardcore pvp server would reduce the population of shadowcores too xd":
The intention with LunarForce was not to reduce the amount of players on ShadowCores. The community asked for a Hardcore PVP server, they've been complaining about "noob chars" in wars. LunarForce was created for the players who are more interested in the PVP-aspect of the game rather than RPG. If we wanted to reduce the amount of players on ShadowCores, we would use exactly the same settings as on ShadowCores, we would allow character transfer (so that people will actually leave ShadowCores).
When I read this for the first time, I didn't give it much more thought than "Okay, so that's why they opened Lunarforce". But now after I quit and came back, I read through the news/updates and found the Lunarforce opening article where it says:
The reason why we have to expand is mainly because ShadowCores can’t keep up the high number of players that wants to play it - a real map gets really crowded when you reach over 1000 players online. The start of LunarForce will not affect ShadowCores in any way, ShadowCores will still be maintained and updated as usual.
Which you can read yourself here:
http://twifysoft.tumblr.com/post/42938970563/twifysoft-proudly-presents
Now I'm just asking what was the real purpose of Lunarforce? And if it was to decrease the high number of players on Shadowcores, did it really succeed?