If it is the only version that will have updates depends on the community, it's all open-source so if anyone wants to contribute to any other version they can do so.
As for me, I will only work on TFS 1.0.
Is TFS 1.0 good enough for a "global server"? Have a look at ShadowCores and judge for yourself.
I can set a global server as a server inspired by Tibia Global. Example: Shadowcores!what is the definition of a global server
A TFS 10.10 I already have. But I would like to inquire about a possible migration to version 1.0
Thanks for answering. As for compatibility, I have a server that uses TFS 0.3.7, if I switch to TFS 1.0 will have many errors in adapting like actions, movements, talkactions, monsters, NPCs etc.?
And people who want to migrate to this new version will be able to have some sort of support on the part of you?
Yes, there will be errors if you are switching from 0.3.7. You may have to rewrite scripts.
I'm not sure what you're saying, but I'll clarify a few points on how I provide support:
- I rarely respond to private messages where people ask me for support, so no, you're not more likely to get a response that way just because you use TFS 1.0.
- I will respond to every bug report on GitHub for the project.
- When I respond to support threads I first check the support board in the premium board, from time to time I also answer support threads in the support board. When someone needs help with TFS 1.0, I can provide better help for that than for someone who needs help with 0.3.
I would suggest compiling TFS 1.0, and copying your data directory into TFS 1.0 data directory. Start the server and fix errors as they appear in the console. When you don't see any errors in the console anymore, you will have to login and keep testing stuff (invite friends/run a testserver and tell people to just test everything, more errors will appear in the console, fix them, the people testing will report what doesn't work to you, fix what they report).
Warning: [BaseEvents::loadFromXml] Can not configure event
Error: [MoveEvent::configureMoveEvent] No valid event name script
Error: [Monsters::deserializeSpell] - Hellgorak - Unknown spell name: skills
[Warning - Monsters::loadMonster] Cant load spell. data/monster/Bosses/hellgorak
.xml
[Error - CreatureEvent::configureEvent] No valid type for creature event.MailRec
eive
Warning: [Monster::Monster]. Unknown event name - KillingInTheNameOf
*Market dont open
<action itemid="12345" event="script" value="test.lua"/>
<action itemid="12345" script="test.lua"/>
0.3
1.0Code:<action itemid="12345" event="script" value="test.lua"/>
Code:<action itemid="12345" script="test.lua"/>
Look up available creatureevents here: https://github.com/otland/forgottenserver/blob/master/src/creatureevent.cpp
Unknown spell names, event names et cetera pretty much sums it up, and last time I tested TFS 1.0 market seemed to work as usual.
Lua Script Error: [Npc interface]
data/npc/scripts/Arkulius.lua:onThink
data/npc/lib/npcsystem/npchandler.lua:599: table index is nil
stack traceback:
[C]: ?
data/npc/lib/npcsystem/npchandler.lua:599: in function 'say'
data/npc/scripts/Arkulius.lua:30: in function 'callback'
data/npc/lib/npcsystem/npchandler.lua:465: in function 'onThink'
data/npc/scripts/Arkulius.lua:25: in function <data/npc/scripts/Arkulius
.lua:25>
@Mark
About the updates version 1.0, will be equal to the shadowcores, similar to Tibia Global?
TFS 1.0 will follow updates shadowcores, over version?Can you be more specific? I don't understand your question.
TFS 1.0 will follow updates shadowcores, over version?
But tfs 1.0 will always be the version of tibia.com?No, it's the other way around. ShadowCores will follow the updates of TFS 1.0, with the exceptions for features I have written exclusively for ShadowCores, or things I need to test before pushing to TFS 1.0.
yesBut tfs 1.0 will always be the version of tibia.com?