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TFS 1.0 Monster death bug

bybbzan

mapper
Joined
Aug 4, 2012
Messages
809
Solutions
2
Reaction score
136
Location
Sweden
I got a bug on my server, monsters do not die properly.
Its considering all monsters, some of them die, and others not.
Like this photo.
xgju.png


I dont think its creaturescript, because it looks like this:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" script="login.lua"/>
<event type="login" name="FirstItems" script="firstitems.lua"/>
<event type="death" name="PlayerDeath" script="playerdeath.lua"/>
<event type="extendedopcode" name="ExtendedOpcode" script="extendedopcode.lua"/>
</creaturescripts>

Im using: <The Forgotten Server - Version 1.0 Compilied on Dec 29 2013 19:22:17 for arch x64>

Screaming for help.
Thanks in advance.
 
HAHAHAHAHA i had to laught lol, that is a funny effect. I suffered it once. It could be due to there is a problem with the corpse file itself?
 
show me hydra.xml
it happend to more monsters than hydra. but here's the xml.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hydra" nameDescription="a hydra" race="blood" experience="2100" speed="260" manacost="0">
    <health now="2350" max="2350"/>
    <look type="121" corpse="6048"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="300"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" skill="80" attack="60"/>
        <attack name="speed" interval="1000" chance="17" range="7" radius="4" target="1" speedchange="-600" duration="15000">
            <attribute key="shootEffect" value="poison"/>
            <attribute key="areaEffect" value="greenbubble"/>
        </attack>
        <attack name="physical" interval="3000" chance="17" length="8" spread="3" min="-150" max="-250">
            <attribute key="areaEffect" value="bluebubble"/>
        </attack>
        <attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-60" max="-300">
            <attribute key="areaEffect" value="poison"/>
        </attack>
    </attacks>
    <defenses armor="25" defense="35">
        <defense name="healing" interval="1000" chance="25" min="200" max="400">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element earthPercent="100"/>
        <element icePercent="40"/>
        <element holyPercent="25"/>
        <element physicalPercent="-15"/>
        <element energyPercent="-10"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="FCHHHHH"/>
        <voice sentence="HISSSS"/>
    </voices>
    <loot>
        <item id="2148" countmax="90" chance="24000"/><!-- gold coin -->
        <item id="2148" countmax="80" chance="24000"/><!-- gold coin -->
        <item id="2148" countmax="80" chance="24000"/><!-- gold coin -->
        <item id="2666" countmax="4" chance="37500"/><!-- meat -->
        <item id="2671" countmax="4" chance="25000"/><!-- ham -->
        <item id="7589" chance="200"/><!-- strong mana potion -->
        <item id="2177" chance="500"/><!-- life crystal -->
        <item id="2197" chance="900"/><!-- stone skin amulet -->
        <item id="2146" chance="5000"/><!-- small sapphire -->
        <item id="4850" chance="600"/><!-- hydra egg -->
        <item id="2214" chance="1050"/><!-- ring of healing -->
        <item id="2475" chance="1000"/><!-- warrior helmet -->
        <item id="2476" chance="1200"/><!-- knight armor -->
        <item id="2536" chance="200"/><!-- medusa shield -->
        <item id="2498" chance="200"/><!-- royal helmet -->
        <item id="2195" chance="120"/><!-- boots of haste -->
    </loot>
</monster>
 
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