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Help with my war monster project

majkson1

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Joined
Feb 3, 2013
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Hi , im create war monster and im have question :) I would like to have a monster second life(magic shield{utamo vita}) its possible?
Thanks for help :)
 
Hi , im create war monster and im have question :) I would like to have a monster second life(magic shield{utamo vita}) its possible?
Thanks for help :)
Yes, its possible to make the monster respawn like the WOTE Quest.
just search harder in the forums.

Just stop posting if you have nothing better to say @seleo

Made by Printer?
Code:
local boss = {
    ["snake god essence"] = {
        text = "IT'S NOT THAT EASY MORTALS! FEEL THE POWER OF THE GOD!",
        newForm = "snake thing"
    },
    ["snake thing"] = {
        text = "NOOO! NOW YOU HERETICS WILL FACE MY GODLY WRATH!",
        newForm = "lizard abomination"
    },
    ["lizard abomination"] = {
        text = "YOU ... WILL ... PAY WITH ETERNITY ... OF AGONY!",
        newForm = "mutated zalamon"
    }
}

function onKill(cid, target)
    bossTmp = boss[string.lower(getCreatureName(target))]
    if(bossTmp) then   
        doSummonCreature(bossTmp.newForm, getCreaturePosition(target))
        doCreatureSay(cid, bossTmp.text, TALKTYPE_ORANGE_1) 
    end
    return true
end
 
Code:
local boss = {
    ["snake god essence"] = {
        text = "IT'S NOT THAT EASY MORTALS! FEEL THE POWER OF THE GOD!",
        newForm = "snake thing"
    },
    ["snake thing"] = {
        text = "NOOO! NOW YOU HERETICS WILL FACE MY GODLY WRATH!",
        newForm = "lizard abomination"
    },
    ["lizard abomination"] = {
        text = "YOU ... WILL ... PAY WITH ETERNITY ... OF AGONY!",
        newForm = "mutated zalamon"
    }
}

function onKill(cid, target)
    bossTmp = boss[string.lower(getCreatureName(target))]
    if(bossTmp) then 
        doSummonCreature(bossTmp.newForm, getCreaturePosition(target))
        doCreatureSay(cid, bossTmp.text, TALKTYPE_ORANGE_1)
    end
    return true
end

not working im add in creature scripts this and not working help please
 
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