if one of the problems that you imagine is when wars, will have noobchar.
this problem will not have, because everyone will have to have access to get where you need access;
no one will be willing to make all accesses on maker to disrupt the wars.
among other reasons, such as exp charnoob, and have access requires a minimum lvl
But I think to fight in Carlin-Ab, Darashia-Ank, Edron etc. you don't need to have a special access
What i meant by this is that you have to make basic Quests like the whole Ape City Quest and New Frontier, Children of the Revolution (full) & Wrath of the Emperor etc. so noobchars, who don't have this quests can't interrupt you in exping if you want to.
I don't think Protection Level 100 is a good idea because it will be hard to gain levels there with that exp rates but maybe 50 would be an option.
Even one noob char can seriously interrupt in battle, especially in a close one and unlike you, im 100% sure that we will have noob chars on battles.
@
Seboool
Got 3 options atm.
1) Increasing amount of frags posted by You.
2) Making this server pvp enfo.
3) Making an old tibia pvp system.
1. I will update a proposition of having more frags.
2. I think a PvP Enfo is not good since you can see that it wasn't that successful on LunarForce, and with increased amount of frags it can be better PvP than on ShadowCores:
have to find a middle ground to pvp or Hardcore.
...find a middle of RPG/PvP & of PvP-Enforced Server.
3. This point in my opinion is not so good. I think, disabling Anti-Push etc. like on LunarForce is good as it is.
Sounds c00l, but abt the shared, I think you should do it the otherway around, 80% if you are alot more players, since its normally harder, when you are 2-3, you work as a team and everything goes well etc, just look at poi ex., imposible with all the "non normal smart" ppl, try to run the quest..
But if you see it from the other point like this: 2 people in party, hitting not so much with their runes/spells or whatever, so they gain experience SLOW but MUCH (80% in that case). Well, if there are more people in party, they can kill monsters faster but gain LESS experience than with lesser amount of participated party members. Editing the rates to maybe -10% and not -20% for each party member would be a solution.
Thank you for your feeback, I updated it a bit, take a closer look and bring me fresh ideas
Your propositions are typed in that
colour.