Ramirow
Veteran OT User
- Joined
- Aug 22, 2009
- Messages
- 585
- Solutions
- 15
- Reaction score
- 303
- Location
- Argentina
- YouTube
- ramirogrant
Well, the problem is like this, tested with Zaoan Robe and Dragon Necklace by far, it seems that protection against elements is not working..Dragon Necklace doesn't lose charges either, no error in console when starting up server nor when I use the items..They just don't reduce elemental damage.
My items.xml for dragon necklace looks like this:
How did I discover this? Fire Fields still hit me for 20 damage even if I have full fire set, like magma one..Any help on this? I would really appreciate it.
By the way, using tfs 0.4 r3777 (Rev.19)
Changelogs here
My items.xml for dragon necklace looks like this:
Code:
<item id="2201" article="a" name="dragon necklace">
<attribute key="weight" value="630" />
<attribute key="slotType" value="necklace" />
<attribute key="charges" value="200" />
<attribute key="showcharges" value="1" />
<attribute key="absorbPercentFire" value="8" />
<attribute key="showattributes" value="1" />
</item>
How did I discover this? Fire Fields still hit me for 20 damage even if I have full fire set, like magma one..Any help on this? I would really appreciate it.
By the way, using tfs 0.4 r3777 (Rev.19)
Changelogs here
Code:
LOG Sources - The Forgotten Server 0.4.3777
[ GENERAL INFO
-- Revision 1
* Optimize magicwall system - like cipbia 8.60
* Lite fix in configmanager.cpp + added new configs "mysqlReconnectionAttempts" - "tradelimit" - "skipItemsVersionCheck"
* Perfect autostack items + Fixed NPC System (ElfBot)
* Fixed DeadCorpse Monster "Wallking in"
* Added support compilation with boost 1.4+ "windows"
* Fixed function client "ctrl + j"
* Update Code::Blocks project now possible compilation under <-
* Added support compilation with WarSystem
-- Revision 2
* Added Feature - Mailbox Block (more difficult clone items with parcel system)
* Fixed Guild Management
// Added feature "sendChannelEvent" (autoOpen Channel Invitation to player)
-- Revision 3
* Optimize code in tile.h (bad codes)
* Fixed bug (http://youtu.be/x-R1Fm4vp1o)
-- Revision 4
* NewConfig "allowedMaxSizedPackets"
* LiteFix on MailboxSystem
* Optimize mutedSystem
* Fixed /ghost stacking debug
* Fixed showCount hotkey
* Fixed (STAIRHOP_DELAY) on healing and attack
-- Revision 5
* Fixed kickAccountManagerTime on create account
* Patched binary-tilebased house storage to tfs04-0.4.3777
// House data storage system. Binary and binary-tilebased performs much faster map saving than relational (up to 60x faster).
// MAKE BACKUP "DATABASE" POSSIBLE DELETE HOUSE ITEMS
-- Revision 6
* Update compiler flags to x64 + optimize (Windows)
* Removed function (sendChannelEvent) no more crash in guildSystem
* Added new condition (CONDITION_HOUSESAY) prevent lag and crash on house commands
* Fixed muted system now work 100 properly
* Fixed lite typo on mailBox system
* Fixes on map.cpp on update tiles players
-- Revision 7
* Fixed closeShopWindow (only for users dataPacks RL ... Possible fix to NPCTradeShop System)
* Now walkthroughAllPlayers on tileProtectionZone
// Note: UP - Warning to thiefPlayers in glowing switch tile -- check data/movements/tiles.lua (ID change depend the your items.otb)
* Added new function ( doPlayerSetWalkthrough(cid, uid, walkthrough) )
* Added new flag :: PLAYERFLAG_CANPASSTHROUGHALLCREATURES
* Added saveStepIn SpecialTiles (movements - similar to /saveme command) - doPlayerSave(cid, true)
* Deleted OutfitMaxNumber - Nice for server with 987987+ outfits
* Fixed maximumDoorLevel on data/movements/tiles.lua
* Changed maxNumberItemsID on items.h (#define ITEMS 11500 - Tibia 8.50) to (#define ITEMS 12660 - Tibia 8.60)
* Added penaltyWeaponSystem like CipBia
* Rewrite WarSystem (more complete and cool)
// added with "checkWarsEvent"
* ... other Fixed /ghost stacking debug
-- Revision 8
* Fix weapon disappears - the element ends
* Added WarSystem for SQLite Servers
* Optimize AutoStackSystem
* Fix showDurationItems (hour,min,sec)
* Fixes and complete SQLTables (SQLite and MySQL)
* Fixes typos en databaseManager
* Deleted TheForgottenServer-debug.dev
* Deleted -D__WAR_SYSTEM__ flag no require the system is default
* DatabaBase Version 28
// Order to scripts and files
-- Revision 9
* Fixed StaminaConfig Bug (http://forum.lordaeron.eu/threads/stamina.495/)
* Fixed FieldBugs - (http://forum.lordaeron.eu/threads/field-bug.491/)
* Fixed bug "canWalkthrough" (implemented in rev 7) - (http://youtu.be/tHdDvpIEKtE)
* Fixed attribute walkStack "glowing switch and other items walStack"
* Added optional items.otb and items.xml in correct format (data/items/correct_format_items)
* Added fieldAbsorb "fieldabsorbpercentenergy - fieldabsorbpercentfire - fieldabsorbpercentpoison" function in items (firewalker boots - fieldAbsorbPercentFire)
// <attribute key="fieldAbsorbPercentFire" value="90" />
// Change the valor is optional
* Added new parameter compilation __GROUND_CACHE__
// Not recommended for not advanced users - ground cache which can lower memory consumption by 20-50%
// test
-- Revision 10
* Fixed accountManager logins "only5" evite crash server with accountManager System
* Fixed allPosible crashBugs with:: Revision 8-9
* Added newForm from compilation with Linux (more clean)
* Removed parameter __GROUND_CACHE__ (no require)
* Tuned to Code
-- Revision 11
* Fixed npcError with function "doPlayerRemoveItem - getItemTypeCount - container"
* Fixed other error with function "canWalkthrough"
* Tuned to code
-- Revision 12
* Fixed mysql.sql (no possible import on rev 11)
* Fixed weapon disappears - the element ends (Fixes from rev 8 UPS)
* Added config maxDepotItems for player premium and free -- check config.lua
* Tuned to absorbField function
* Tuned AutoStackSystem
-- Revision 12.1
* Fixed spamming console error
-- Revision 13
* Added effectTeleport on Monster::createMonster (SUMMON CREATURE)
* Added feature (http://tibia.wikia.com/wiki/Blank_Rune)
* Added feature unified Spells (http://tibia.wikia.com/wiki/Updates/8.6)
* Added newConfigurable (healPlayersOnLevelAdvance)
* Fixed AutoStackSystem
* Fixed condition invisible with stealth ring
* Fixed lightingObjets
* Fixed updateWarEvents
* Fixed bug (http://youtu.be/c1bpXJqvzNA)
* Replaced "PlayerCustomFlag_CanWalkthrough" for "PlayerFlag_CanPassThroughAllCreatures"
* Server now read "aid" on Actions/MoveEvents/Weapons
* Server now read "add" "new" on /attr command
-- Revision 14
* Added missing function for reconnection MySQL //db.connected()
* Added new configurable "from protocols 8.7x" - "tibiaClassicSlots"
* Fixed linkers on x64/MySQL for linux users
* Fixed monstersXML "loadLoot"
* Fixed "changeSpeed" "internalCreatureChangeOutfit" "checkDecay" "checkLight" "loadExperienceStages" "playerAutoWalk" "checkCreatureEvents"
* Fixed displayCriticalHit
* Rewrite GlobalSave (fix error http://otland.net/f249/forgotten-server-0-4-rev-3777-fixed-bugs-8-6-a-140504/index38.html#post1459137)
-- Revision 15
* Added new configurable - "useCapSystem" - "generateAccountSalt" - "noDisableBlockRespawn" - "noShareExpSummonMonster"
* Added new configurable "monstersGoBackToSpawn" - "bindOnlyGlobalAddress"
* Cleanup to code
* Fixed AccountManager Login on ownerAccount
* Fixed banSystem on detection for send rare packets
* Fixed bug on "luaDoPlayerSetStamina"
* Fixed monsters tick Intervals "now is like to cip"
* Items now support "pickupable"
* Server now support "wherever" on movements
* Tuned code on "removeCreature" - "playerMoveThing"
* Rewrite TheForgottenServer.dev project
* Removed CryptoPP
* Removed vahash key Encryption
* Remove the old RSA system
-- Revision 16
* Fixed stamina
* Fixed pushDelay monsters/players
* Fixed monster errorLoad
* Fixed weapons decay
* Fixed compiler error on Linux/Makefile.am
-- Revision 17
System:
* Added new configs:
useMultiClient - enableRookSystem - "savePlayerData - houseProtection - houseSkipInitialRent" -
enableProtectionQuestForGM
* Added rookSystem
* Added oldQuest System
* Added missing funtions on items:
blocksolid - blockprojectile - blockpathfind - lightlevel - lightcolor
* Added new functions:
getCreatureStorageList(cid) - getStorageList() - doPlayerOpenChannel(cid, channelId) - doSaveHouse(houseId) -
doPlayerChangeName(guid, oldName, newName)
* Fixed errors on Mail System
* Fixed errors on Mysql Reconnection Attempts
* Fixed errors on Muted System
* Fixed errors on Remove Creature
* Fixed errors on Push Monsters and Players
* Fixed errors on Chat message is too long (is Cancel)
* Fixed errors on Items "text - date - writer"
* Fixed errors en Reflect functions
* Fixed errors on Skill errors (Evite 9999999 skills error)
* Fixed errors on Soul System
* Fixed errors on Stamina System
* Fixed errors on use Amulet of Loss
* Fixed errors on House Data Storage
* Tuned to code
* Removed limit Outfit
* Rewrite SaveSystem
* Rewrite StorageSystem
-- Revision 18
* Fixed all possibles errors
* Added features:
http://otland.net/f35/push-distance-closer-158507/
http://otland.net/f35/level-vocation-instead-world-name-character-login-158447/
-- Revision 19
* Fixed errors commands / npc / code prevent spammings
* Fix error on (onAttacking) - "auto 1 attacktarget"
* GUI Support