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Windows (TFS 1.0) Crashing.

spyk3z

Theós:Undying
Joined
Jul 23, 2007
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Moved to Debian, Fixed everything.

I've compiled it myself etc, server crashes randomly ever 10-20 minutes. No errors at all in the program's window.

I was reading about dlls which pack should I use.
Sometimes the server takes 20 seconds to start, sometimes 2 minutes.

Oh
wa6e7p.jpg


Most scripts are doing that.
 
Last edited:
Are you using a real tibia map or an other big map? Could be a ram issue.

In the script, change doPlayerRemoveItem(cid, itemid, count) to player:removeItem(itemid, count), also don't forget to define player: local player = Player(cid).
 
I was running Debian but decided to go back to Windows. Fresh Install of Windows server 2008
Specs:
2x Intel Xeon X5650 2.66GHz
72 GB DDR3 1333 RAM
2x 200 GB Intel S3700 SSD


And it still crashes every few minutes.
 
Could you try running the server in a debugger (like gdb) and when the server crashes, use
Code:
bt
This will print the call stack and point us to the function that crashed the server.
 
Could you try running the server in a debugger (like gdb) and when the server crashes, use
Code:
bt
This will print the call stack and point us to the function that crashed the server.
I will, What would cause this?
33b23at.jpg


Trying the 32bit version.
 
I had a bad experience with linux, Started with a little lag and ended in total install corruption. That's why I went back to windows.
 
If I didn't know that it's running on Windows now I'd have said it's CPU/RAM damage. But it's more plausible it was some sort of a driver bug.
 
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