Codex NG
Recurrent Flamer
- Joined
- Jul 24, 2015
- Messages
- 2,994
- Solutions
- 12
- Reaction score
- 1,658
We all have our favorite servers that we have played over the years, but i ask you the community what makes them good / bad & how can we make it better and what should we avoid to not make them any worse?
Balancing : almost every server I've played has balancing issues with vocations, equipment & spells, no matter how often you hear a server say 'balanced server' a vocation, item or spell seems to have an advantage over another.
Learning Curve : most times you are just thrown into the game world with zero knowledge of how the game functions and then when asked a question you are either ignored or laughed at because you are the 'noob'.
Staff & Favoritism : when the staff becomes annoyed by their position or takes advantage of it while either singling out people who disagree with them and or only accommodating those who follow them around like lost puppies.
Power Abusing : this is a given on any server, you will always encounter an individual or group which will dominate the server by either take control over certain hunting areas, set prices or just kill players for the hell of it.
Reputation : We all know the advantages of killing someone on a server, we get a frag or a nice red or black skull that says.. "hey don't mess with me bud!" but we are almost never rewarded for helping someone on the server besides a thank you or nothing at all.
Feedback from the Players : there are many people who join an ot and love the server they play but when suggesting new ideas or improvements on existing are ignored or trolled.
Disadvantages : Items or spells that make 'donators' god like, It's nice to support your favorite server but sometimes a server will create items or spells which are not available to non-donators, understandably hosting a secure server isn't cheap & not everyone is interested in sharing their work with a free service such as @HalfAway hosting, although I wouldn't mind
. Do you think a donator should have the upper hand?
Content : most servers not all but most are basically you train your skills / ml, kill things, people, engage in the hourly events or possibly decorate your house, but that can get old real quick what other activities could be added that would prevent you from saying to yourself or others "i am bored".
Progression : for the most part content on most servers is pretty static, as you level up you gain new spells, are able to access new areas, or use new equipment but at a certain level you no longer gain anything new but hp / mana, more damage, skills / ml.
What improvements could be made so that players see an incentive to keep on leveling?
Economy & Community : servers with high loot drop rates, unlimited runes / pots / ammo or limited runes / pots / ammo shops seem to have a 0 economy, which seems to limit community interaction other than pvping. What improvements can be made to bring back the economy and community interaction.
Currency : whether a server has a high or low loot drop rate if the server has a donation currency the donation currency becomes the new dominate currency which can sometimes make gp irrelevant. What actions do you think could be taken to prevent this from happening?
This is all I can think of offhand atm... Would love to get some feedback from you the community on your ideas to the above mentioned and anything else you would like to add
Balancing : almost every server I've played has balancing issues with vocations, equipment & spells, no matter how often you hear a server say 'balanced server' a vocation, item or spell seems to have an advantage over another.
Learning Curve : most times you are just thrown into the game world with zero knowledge of how the game functions and then when asked a question you are either ignored or laughed at because you are the 'noob'.
Staff & Favoritism : when the staff becomes annoyed by their position or takes advantage of it while either singling out people who disagree with them and or only accommodating those who follow them around like lost puppies.
Power Abusing : this is a given on any server, you will always encounter an individual or group which will dominate the server by either take control over certain hunting areas, set prices or just kill players for the hell of it.
Reputation : We all know the advantages of killing someone on a server, we get a frag or a nice red or black skull that says.. "hey don't mess with me bud!" but we are almost never rewarded for helping someone on the server besides a thank you or nothing at all.
Feedback from the Players : there are many people who join an ot and love the server they play but when suggesting new ideas or improvements on existing are ignored or trolled.
Disadvantages : Items or spells that make 'donators' god like, It's nice to support your favorite server but sometimes a server will create items or spells which are not available to non-donators, understandably hosting a secure server isn't cheap & not everyone is interested in sharing their work with a free service such as @HalfAway hosting, although I wouldn't mind

Content : most servers not all but most are basically you train your skills / ml, kill things, people, engage in the hourly events or possibly decorate your house, but that can get old real quick what other activities could be added that would prevent you from saying to yourself or others "i am bored".
Progression : for the most part content on most servers is pretty static, as you level up you gain new spells, are able to access new areas, or use new equipment but at a certain level you no longer gain anything new but hp / mana, more damage, skills / ml.
What improvements could be made so that players see an incentive to keep on leveling?
Economy & Community : servers with high loot drop rates, unlimited runes / pots / ammo or limited runes / pots / ammo shops seem to have a 0 economy, which seems to limit community interaction other than pvping. What improvements can be made to bring back the economy and community interaction.
Currency : whether a server has a high or low loot drop rate if the server has a donation currency the donation currency becomes the new dominate currency which can sometimes make gp irrelevant. What actions do you think could be taken to prevent this from happening?
This is all I can think of offhand atm... Would love to get some feedback from you the community on your ideas to the above mentioned and anything else you would like to add
