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Lua which sources should I choose? tfs 1.1 or tfs 1.2

beenii

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hi friends.
I've been working a long time in TFS 0.4
I saw interesting things that can be created in TFS 1.0+
and I'll update :)

my question is, what sources can work better?
tfs 1.1 or 1.2

what sources have cast and war system etc, which has less errors.
which should choose?

and if you have official links, i appreciate quite.

thans for readme :D
 
1.1 provides a stable release-quality engine with all intended features implemented. There may be errors, and you'd likely have to fix those yourself or with the help of the community
1.2 provides a potentially unstable engine that is constantly being updated to improve functionality and expandability of the engine. It may have bugs but those can be reported in github issues and fixed.

If you want to keep up to date, use 1.2 and just grab the latest engine any time the sources change. You'll also have to update your datapack sometimes though, which can be difficult with custom systems/scripts, etc.
1.0 has the cast system, I'm not sure about the war system, and 1.1 likely has less bugs and way more features than 1.1. I can't recommend choosing 1.0 simply for the cast system.

For the latest engine pre-compiled, nightlies.otland.net, pick the release version for your architecture (x86, x64)
For the latest default datapack, github.com/otland/forgottenserver, download as zip on the right side
 
1.1 provides a stable release-quality engine with all intended features implemented. There may be errors, and you'd likely have to fix those yourself or with the help of the community
1.2 provides a potentially unstable engine that is constantly being updated to improve functionality and expandability of the engine. It may have bugs but those can be reported in github issues and fixed.

If you want to keep up to date, use 1.2 and just grab the latest engine any time the sources change. You'll also have to update your datapack sometimes though, which can be difficult with custom systems/scripts, etc.
1.0 has the cast system, I'm not sure about the war system, and 1.1 likely has less bugs and way more features than 1.1. I can't recommend choosing 1.0 simply for the cast system.

For the latest engine pre-compiled, nightlies.otland.net, pick the release version for your architecture (x86, x64)
For the latest default datapack, github.com/otland/forgottenserver, download as zip on the right side


ooh thanks.

I think I go use TFS 1.1

until it is more stable TFS 1.2

I do not think the structure of the scripts to switch between these 2 versions, or am I wrong?
 
1.1 provides a stable release-quality engine with all intended features implemented. There may be errors, and you'd likely have to fix those yourself or with the help of the community
1.2 provides a potentially unstable engine that is constantly being updated to improve functionality and expandability of the engine. It may have bugs but those can be reported in github issues and fixed.

If you want to keep up to date, use 1.2 and just grab the latest engine any time the sources change. You'll also have to update your datapack sometimes though, which can be difficult with custom systems/scripts, etc.
1.0 has the cast system, I'm not sure about the war system, and 1.1 likely has less bugs and way more features than 1.1. I can't recommend choosing 1.0 simply for the cast system.

For the latest engine pre-compiled, nightlies.otland.net, pick the release version for your architecture (x86, x64)
For the latest default datapack, github.com/otland/forgottenserver, download as zip on the right side
TFS 1.0 does not include any cast system. And war system is included in the sources sincie 0.2.1.5 i think. But i'm 100% TFS 1.+ have War system.
 
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