chupaescadatri
Banned User
- Joined
- Jul 5, 2014
- Messages
- 338
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- 49
How do I enable the function for anyone to drag the monster's corpse who was killed recently and open it also
?
?
How do I enable the function for anyone to drag the monster's corpse who was killed recently and open it also
?
If I'm not wrong, if you change that part you won't get loot messages.
Item* Monster::getCorpse(Creature* _lastHitCreature, Creature* mostDamageCreature)
{
return Creature::getCorpse(_lastHitCreature, mostDamageCreature);
}
not any body can be removed. but it blocks the opening seconds, anyone steal your loot, but I want to remove this function, leave the same in 7.6 you just killed can now move.I'm not sure, but I think some corpses are not moveable items by default, you should change the corpse of each monster for it moveable counterpart. I think the not moveable one decay for the moveable one after some amount of time.
As I said, you should change each monster corpse. Troll for exemple, has corpse item id 5960, it's a non-moveable item. It decay for item 3067 that is a moveable item. Just change troll corpse from 5960 directly for 3067. Do it for each monster.now just missing me figure out how to let the body be moved so dies recent.
That's not a bad idea, but is massively time-consuming.As I said, you should change each monster corpse. Troll for exemple, has corpse item id 5960, it's a non-moveable item. It decay for item 3067 that is a moveable item. Just change troll corpse from 5960 directly for 3067. Do it for each monster.
thanksAs I said, you should change each monster corpse. Troll for exemple, has corpse item id 5960, it's a non-moveable item. It decay for item 3067 that is a moveable item. Just change troll corpse from 5960 directly for 3067. Do it for each monster.