silveralol
Advanced OT User
- Joined
- Mar 16, 2010
- Messages
- 1,483
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- 215
well, I have some problems with a script to load maps of the world change fury gate...
my script
this always will be in edron ... I don't know why ...
I have another script that is the same thing, the math.random always stay in one "number"
the second script is always in the number > 20 < 40...
my script
Code:
local config = {
[1] = { -- Ab'dendriel
storage = 1,
fromPosition = Position(32673, 31716, 7),
toPosition = Position(32687, 31728, 7),
mapName = 'ab',
},
[2] = { -- Ankrahmun
storage = 2,
fromPosition = Position(33257, 32834, 7),
toPosition = Position(33272, 32846, 7),
mapName = 'ankrahmun',
},
[3] = { -- Carlin
storage = 3,
fromPosition = Position(32258, 31842, 7),
toPosition = Position(32266, 31852, 7),
mapName = 'carlin',
},
[4] = { -- Darashia
storage = 4,
fromPosition = Position(33292, 32365, 7),
toPosition = Position(33307, 32377, 7),
mapName = 'darashia',
},
[5] = { -- Edron
storage = 5,
fromPosition = Position(33214, 31912, 7),
toPosition = Position(33227, 31928, 7),
mapName = 'edron',
},
[6] = { -- Kazordoon
storage = 6,
fromPosition = Position(32572, 31976, 7),
toPosition = Position(32578, 31983, 7),
mapName = 'kazordoon',
},
[7] = { -- Liberty Bay
storage = 7,
fromPosition = Position(32344, 32689, 7),
toPosition = Position(32357, 32702, 7),
mapName = 'liberty',
},
[8] = { -- Port Hope
storage = 8,
fromPosition = Position(32526, 32708, 7),
toPosition = Position(32537, 32720, 7),
mapName = 'port',
},
[8] = { -- Thais
storage = 9,
fromPosition = Position(32260, 32157, 7),
toPosition = Position(32275, 32171, 7),
mapName = 'thais',
},
[10] = { -- Venore
storage = 10,
fromPosition = Position(32828, 32080, 7),
toPosition = Position(32836, 32087, 7),
mapName = 'venore',
}
}
local FuryEnabled = true
function onStartup()
if FuryEnabled then
local randTown = config[math.random(#config)]
if not randTown then
return true
end
Game.loadMap('data/world/furygate/' .. randTown.mapName .. '.otbm')
print(">> The fury gate are in " .. randTown.mapName .." today.")
Game.setStorageValue(GlobalStorage.FuryGates, randTown.storage)
return true
end
end
I have another script that is the same thing, the math.random always stay in one "number"
Code:
local TeleportToJaul = Position(33545, 31263, 11)
local TeleportToObujos = Position(33419, 31255, 11)
local TeleportToTanjis = Position(33639, 31230, 11)
function onStartup()
local rand = math.random(1, 100)
if rand < 20 then
local teleportJaul = Game.createItem(1387, 1, Position(33558, 31282, 11))
if teleportJaul:isTeleport() then
teleportJaul:setDestination(TeleportToJaul)
Game.createMonster("Jaul", Position(33538, 31269, 11))
print(">> Deeplings World Change reveals Jaul today.")
end
elseif rand >= 20 and rand < 40 then
local teleportObujos = Game.createItem(1387, 1, Position(33438, 31248, 11))
if teleportObujos:isTeleport() then
teleportObujos:setDestination(TeleportToObujos)
Game.createMonster("Obujos", Position(33434, 31262, 11))
print(">> Deeplings World Change reveals Obujos today.")
end
elseif rand >= 40 then
local teleportTanjis = Game.createItem(1387, 1, Position(33649, 31261, 11))
if teleportTanjis:isTeleport() then
teleportTanjis:setDestination(TeleportToTanjis)
Game.createMonster("Tanjis", Position(33646, 31243, 11))
print(">> Deeplings World Change reveals Tanjis today.")
end
end
return true
end