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Compiling Max Magic Level

It is not just a matter of editing the client, you need to understand what type of data types are being used to calculate these values which are displayed within the window.

I would imagine the reasoning behind these limits are due to the formulas used, because there is no range cap data type of 156 nor is there one for 717121, a possibly solution is to reformulate these calculations with lower values which would allow you to produce higher numbers.

If this sounds confusing.. just wait until you get to the coding part :p
 
It is not just a matter of editing the client, you need to understand what type of data types are being used to calculate these values which are displayed within the window.

I would imagine the reasoning behind these limits are due to the formulas used, because there is no range cap data type of 156 nor is there one for 717121, a possibly solution is to reformulate these calculations with lower values which would allow you to produce higher numbers.

If this sounds confusing.. just wait until you get to the coding part :p

The first part doesn't really sound confusing but I kinda need a step by step guide on how to do it for 0.3.6.

I've never done anything like this before, just basic server coding. Ideally, I would like max magic level to be 300 and max skills to be 400 but like I said I have no idea how to do this. A lot of aspects of my server are reliant on skills and magic level so this is quite essential really.
 
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