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Windows Skills get very slow at low levels.

Tysoch86

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Hi Everyone,

I'm trying to increase the skill rate for my vocations. When I change the skill rate in the config.lua it makes the rate gain faster, however, it quickly caps out at the next skill or two.

here is my Vocation.xml
Code:
    <vocation id="3" clientid="3" name="Woodsman" description="a woodsman" gaincap="11" gainhp="11" gainmana="5" gainhpticks="4.4" gainhpamount="11" gainmanaticks="5" gainmanaamount="5" manamultiplier="10.0" attackspeed="2000" basespeed="200" soulmax="10" gainsoulticks="1" fromvoc="3">
        <formula meleeDamage="1.8" distDamage="1.2" defense="1.6" armor="1.6"/>
        <skill id="0" multiplier="2.754"/>
        <skill id="1" multiplier="2.754"/>
        <skill id="2" multiplier="2.754"/>
        <skill id="3" multiplier="2.754"/>
        <skill id="4" multiplier="3.0"/>
        <skill id="5" multiplier="2.754"/>
        <skill id="6" multiplier="3.0"/>
    </vocation>


And my Config.....


rateExp =10
rateSkill = 350000
rateLoot = 1
rateMagic = 4000
rateSpawn = 1

The rate seems to be maxed out at skill level 30.
Any advice?
 
2.0 is slowest advancement rate.
1.0 is fastest advancement rate.

the slower the rate, the lower the max cap of skill.
the faster the rate, the higher the max cap of skill.
 
I believe some adjustment is in order then!
The 2.0 max and 1.0 min will also apply to the mana multiplier correct?

Thank you!
 
I though I had this fixed but it seems to be acting up again, can anyone help?



Here is an example my Vocation.xml

Code:
    <vocation id="3" clientid="3" name="Woodsman" description="a Woodsman" gaincap="11" gainhp="11" gainmana="5" gainhpticks="4.4" gainhpamount="11" gainmanaticks="5" gainmanaamount="5" manamultiplier="4.0" attackspeed="2000" basespeed="200" soulmax="10" gainsoulticks="1" fromvoc="3">
        <formula meleeDamage="1.8" distDamage="1.2" defense="1.6" armor="1.6"/>
        <skill id="0" multiplier="1.754"/>
        <skill id="1" multiplier="1.754"/>
        <skill id="2" multiplier="1.754"/>
        <skill id="3" multiplier="1.754"/>
        <skill id="4" multiplier="2.0"/>
        <skill id="5" multiplier="1.754"/>
        <skill id="6" multiplier="2.0"/>
    </vocation>



And my config.lua

Code:
-- Rates
-- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml
rateExp = 9
rateSkill = 15
rateLoot = 1
rateMagic = 10
rateSpawn = 1

Thanks :)
-Tys
 
to take a note, default values for knight sword is 1.1 and for knight ml is 3.0
basically you need this value is how much exp you need from one level to another, meaning that 3.0 you need 3 times more exp than the previous level
 
2.0 is slowest advancement rate.
1.0 is fastest advancement rate.

the slower the rate, the lower the max cap of skill.
the faster the rate, the higher the max cap of skill.


I thought I had understood Xikini before but it appears I was mistaken. I was under the impression that the 1.1-2.0 would be the rate at which a vocation gained points towards a preset structure of level advances.
As I understand it now, and checked Xikini's tests ( https://otland.net/threads/241293/page-1#post-2334700 ), the 1.1-2.0 values set a ceiling of obtainable skill level.

1.1 is the highest ceiling and,
2.0 is the lowest at around 20 skill.

My original post was made out of confusion on how the skills worked.

Thank you for clearing it up for me :)
-Tys
 
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